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ID #312095 Card

Glacier Flower Meow Power (Intelligence)

Buy Price: N/A Sell Price: N/A
P.ATK/S.MATK +1
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Refine Level +7:
Increases Physical and Magical Damage against enemies of every element by 3%.
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Refine Level +9:
Increases Physical and Magical Damage against enemies of every size by 3%.
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Refine Level +11:
Increases Physical and Magical Damage against enemies of every race, except Players, by 3%.
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[Bonus by Equipment's Grade]
[Grade D]: Physical and Magical Damage against enemies of Normal and Boss class +2%
[Grade C]: Physical and Magical Damage against enemies of Normal and Boss class +1%

Basic Information

Card

Scripts

.@g = getenchantgrade(); .@r = getrefine(); bonus bSMatk,1; if (.@r>=7) { bonus2 bMagicAddEle,Ele_All,3; bonus2 bAddEle,Ele_All,3; if (.@r>=9) { bonus2 bAddSize,Size_All,3; bonus2 bMagicAddSize,Size_All,3; if (.@r>=11) { bonus2 bMagicAddRace,RC_All,3; bonus2 bMagicAddRace,RC_Player_Human,-3; bonus2 bMagicAddRace,RC_Player_Doram,-3; bonus2 bAddRace,RC_All,3; bonus2 bAddRace,RC_Player_Human,-3; bonus2 bAddRace,RC_Player_Doram,-3; } } } if (.@g>=ENCHANTGRADE_D) { bonus2 bAddClass,Class_Normal,2; bonus2 bMagicAddClass,Class_Normal,2; bonus2 bAddClass,Class_Boss,2; bonus2 bMagicAddClass,Class_Boss,2; if (.@g>=ENCHANTGRADE_C) { bonus2 bAddClass,Class_Normal,1; bonus2 bMagicAddClass,Class_Normal,1; bonus2 bAddClass,Class_Boss,1; bonus2 bMagicAddClass,Class_Boss,1; } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bSMatk,1;
if (.@r>=7) {
   bonus2 bMagicAddEle,Ele_All,3;
   bonus2 bAddEle,Ele_All,3;
   if (.@r>=9) {
      bonus2 bAddSize,Size_All,3;
      bonus2 bMagicAddSize,Size_All,3;
      if (.@r>=11) {
         bonus2 bMagicAddRace,RC_All,3;
         bonus2 bMagicAddRace,RC_Player_Human,-3;
         bonus2 bMagicAddRace,RC_Player_Doram,-3;
         bonus2 bAddRace,RC_All,3;
         bonus2 bAddRace,RC_Player_Human,-3;
         bonus2 bAddRace,RC_Player_Doram,-3;
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus2 bAddClass,Class_Normal,2;
   bonus2 bMagicAddClass,Class_Normal,2;
   bonus2 bAddClass,Class_Boss,2;
   bonus2 bMagicAddClass,Class_Boss,2;
   if (.@g>=ENCHANTGRADE_C) {
      bonus2 bAddClass,Class_Normal,1;
      bonus2 bMagicAddClass,Class_Normal,1;
      bonus2 bAddClass,Class_Boss,1;
      bonus2 bMagicAddClass,Class_Boss,1;
   }
}
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