ID #311877
Card
Varmundt's Crystal (Death) Lv1
Buy Price: N/A
Sell Price: N/A
Increases Damage against enemies of Ghost and Undead element by 10%.
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[Grade D]: Damage against enemies of Ghost and Undead element +2%.
[Grade C]: Damage against enemies of Ghost and Undead element +2%.
[Grade B]: Damage against enemies of Ghost and Undead element +3%.
[Grade A]: Damage against enemies of Ghost and Undead element +3%.
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[Grade D]: Damage against enemies of Ghost and Undead element +2%.
[Grade C]: Damage against enemies of Ghost and Undead element +2%.
[Grade B]: Damage against enemies of Ghost and Undead element +3%.
[Grade A]: Damage against enemies of Ghost and Undead element +3%.
Basic Information
Type
Card
Scripts
Script .@g = getenchantgrade(); bonus2 bMagicAddEle,Ele_Undead,10; bonus2 bAddEle,Ele_Undead,10; bonus2 bMagicAddEle,Ele_Ghost,10; bonus2 bAddEle,Ele_Ghost,10; if (.@g>=ENCHANTGRADE_D) { bonus2 bAddEle,Ele_Undead,2; bonus2 bMagicAddEle,Ele_Undead,2; bonus2 bAddEle,Ele_Ghost,2; bonus2 bMagicAddEle,Ele_Ghost,2; if (.@g>=ENCHANTGRADE_C) { bonus2 bAddEle,Ele_Undead,2; bonus2 bMagicAddEle,Ele_Undead,2; bonus2 bAddEle,Ele_Ghost,2; bonus2 bMagicAddEle,Ele_Ghost,2; if (.@g>=ENCHANTGRADE_B) { bonus2 bAddEle,Ele_Undead,3; bonus2 bMagicAddEle,Ele_Undead,3; bonus2 bAddEle,Ele_Ghost,3; bonus2 bMagicAddEle,Ele_Ghost,3; if (.@g>=ENCHANTGRADE_A) { bonus2 bAddEle,Ele_Undead,3; bonus2 bMagicAddEle,Ele_Undead,3; bonus2 bAddEle,Ele_Ghost,3; bonus2 bMagicAddEle,Ele_Ghost,3; } } } }
.@g = getenchantgrade();
bonus2 bMagicAddEle,Ele_Undead,10;
bonus2 bAddEle,Ele_Undead,10;
bonus2 bMagicAddEle,Ele_Ghost,10;
bonus2 bAddEle,Ele_Ghost,10;
if (.@g>=ENCHANTGRADE_D) {
bonus2 bAddEle,Ele_Undead,2;
bonus2 bMagicAddEle,Ele_Undead,2;
bonus2 bAddEle,Ele_Ghost,2;
bonus2 bMagicAddEle,Ele_Ghost,2;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bAddEle,Ele_Undead,2;
bonus2 bMagicAddEle,Ele_Undead,2;
bonus2 bAddEle,Ele_Ghost,2;
bonus2 bMagicAddEle,Ele_Ghost,2;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bAddEle,Ele_Undead,3;
bonus2 bMagicAddEle,Ele_Undead,3;
bonus2 bAddEle,Ele_Ghost,3;
bonus2 bMagicAddEle,Ele_Ghost,3;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bAddEle,Ele_Undead,3;
bonus2 bMagicAddEle,Ele_Undead,3;
bonus2 bAddEle,Ele_Ghost,3;
bonus2 bMagicAddEle,Ele_Ghost,3;
}
}
}
}