ID #311872
Card
Varmundt's Crystal (Plain) Lv1
Buy Price: N/A
Sell Price: N/A
Increases Damage against enemies of Wind and Earth element by 10%.
_______________________
[Grade D]: Damage against enemies of Wind and Earth element +2%.
[Grade C]: Damage against enemies of Wind and Earth element +2%.
[Grade B]: Damage against enemies of Wind and Earth element +3%.
[Grade A]: Damage against enemies of Wind and Earth element +3%.
_______________________
[Grade D]: Damage against enemies of Wind and Earth element +2%.
[Grade C]: Damage against enemies of Wind and Earth element +2%.
[Grade B]: Damage against enemies of Wind and Earth element +3%.
[Grade A]: Damage against enemies of Wind and Earth element +3%.
Basic Information
Type
Card
Scripts
Script .@g = getenchantgrade(); bonus2 bMagicAddEle,Ele_Earth,10; bonus2 bAddEle,Ele_Earth,10; bonus2 bMagicAddEle,Ele_Wind,10; bonus2 bAddEle,Ele_Wind,10; if (.@g>=ENCHANTGRADE_D) { bonus2 bAddEle,Ele_Earth,2; bonus2 bAddEle,Ele_Wind,2; bonus2 bMagicAddEle,Ele_Earth,2; bonus2 bMagicAddEle,Ele_Wind,2; if (.@g>=ENCHANTGRADE_C) { bonus2 bAddEle,Ele_Earth,2; bonus2 bAddEle,Ele_Wind,2; bonus2 bMagicAddEle,Ele_Earth,2; bonus2 bMagicAddEle,Ele_Wind,2; if (.@g>=ENCHANTGRADE_B) { bonus2 bAddEle,Ele_Earth,3; bonus2 bAddEle,Ele_Wind,3; bonus2 bMagicAddEle,Ele_Earth,3; bonus2 bMagicAddEle,Ele_Wind,3; if (.@g>=ENCHANTGRADE_A) { bonus2 bAddEle,Ele_Earth,3; bonus2 bAddEle,Ele_Wind,3; bonus2 bMagicAddEle,Ele_Earth,3; bonus2 bMagicAddEle,Ele_Wind,3; } } } }
.@g = getenchantgrade();
bonus2 bMagicAddEle,Ele_Earth,10;
bonus2 bAddEle,Ele_Earth,10;
bonus2 bMagicAddEle,Ele_Wind,10;
bonus2 bAddEle,Ele_Wind,10;
if (.@g>=ENCHANTGRADE_D) {
bonus2 bAddEle,Ele_Earth,2;
bonus2 bAddEle,Ele_Wind,2;
bonus2 bMagicAddEle,Ele_Earth,2;
bonus2 bMagicAddEle,Ele_Wind,2;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bAddEle,Ele_Earth,2;
bonus2 bAddEle,Ele_Wind,2;
bonus2 bMagicAddEle,Ele_Earth,2;
bonus2 bMagicAddEle,Ele_Wind,2;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bAddEle,Ele_Earth,3;
bonus2 bAddEle,Ele_Wind,3;
bonus2 bMagicAddEle,Ele_Earth,3;
bonus2 bMagicAddEle,Ele_Wind,3;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bAddEle,Ele_Earth,3;
bonus2 bAddEle,Ele_Wind,3;
bonus2 bMagicAddEle,Ele_Earth,3;
bonus2 bMagicAddEle,Ele_Wind,3;
}
}
}
}