ID #311869
Card
Varmundt's Crystal (Ice) Lv3
Buy Price: N/A
Sell Price: N/A
Increases Damage against enemies of Water and Holy element by 10%.
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[Grade D]: Damage against enemies of Water and Holy element +4%.
[Grade C]: Damage against enemies of Water and Holy element +4%.
[Grade B]: Damage against enemies of Water and Holy element +6%.
[Grade A]: Damage against enemies of Water and Holy element +6%.
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[Grade D]: Damage against enemies of Water and Holy element +4%.
[Grade C]: Damage against enemies of Water and Holy element +4%.
[Grade B]: Damage against enemies of Water and Holy element +6%.
[Grade A]: Damage against enemies of Water and Holy element +6%.
Basic Information
Type
Card
Scripts
Script .@g = getenchantgrade(); bonus2 bMagicAddEle,Ele_Holy,10; bonus2 bAddEle,Ele_Holy,10; bonus2 bMagicAddEle,Ele_Water,10; bonus2 bAddEle,Ele_Water,10; if (.@g>=ENCHANTGRADE_D) { bonus2 bAddEle,Ele_Holy,4; bonus2 bAddEle,Ele_Water,4; bonus2 bMagicAddEle,Ele_Holy,4; bonus2 bMagicAddEle,Ele_Water,4; if (.@g>=ENCHANTGRADE_C) { bonus2 bAddEle,Ele_Holy,4; bonus2 bAddEle,Ele_Water,4; bonus2 bMagicAddEle,Ele_Holy,4; bonus2 bMagicAddEle,Ele_Water,4; if (.@g>=ENCHANTGRADE_B) { bonus2 bAddEle,Ele_Holy,6; bonus2 bAddEle,Ele_Water,6; bonus2 bMagicAddEle,Ele_Holy,6; bonus2 bMagicAddEle,Ele_Water,6; if (.@g>=ENCHANTGRADE_A) { bonus2 bAddEle,Ele_Holy,6; bonus2 bAddEle,Ele_Water,6; bonus2 bMagicAddEle,Ele_Holy,6; bonus2 bMagicAddEle,Ele_Water,6; } } } }
.@g = getenchantgrade();
bonus2 bMagicAddEle,Ele_Holy,10;
bonus2 bAddEle,Ele_Holy,10;
bonus2 bMagicAddEle,Ele_Water,10;
bonus2 bAddEle,Ele_Water,10;
if (.@g>=ENCHANTGRADE_D) {
bonus2 bAddEle,Ele_Holy,4;
bonus2 bAddEle,Ele_Water,4;
bonus2 bMagicAddEle,Ele_Holy,4;
bonus2 bMagicAddEle,Ele_Water,4;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bAddEle,Ele_Holy,4;
bonus2 bAddEle,Ele_Water,4;
bonus2 bMagicAddEle,Ele_Holy,4;
bonus2 bMagicAddEle,Ele_Water,4;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bAddEle,Ele_Holy,6;
bonus2 bAddEle,Ele_Water,6;
bonus2 bMagicAddEle,Ele_Holy,6;
bonus2 bMagicAddEle,Ele_Water,6;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bAddEle,Ele_Holy,6;
bonus2 bAddEle,Ele_Water,6;
bonus2 bMagicAddEle,Ele_Holy,6;
bonus2 bMagicAddEle,Ele_Water,6;
}
}
}
}