ID #311457
Card
Glacier Flower Spell (Magical Grade) 4Lv
Buy Price: N/A
Sell Price: N/A
MATK +60
Increases Magical Damage with every element by 12%.
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Refine Level +7:
Increases Attack Speed (decreases After Attack Delay by 12%).
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Refine Level +9:
Decreases Variable Casting Time and After Skill Delay by 12%.
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[Bonus by Weapon Grade]
[Grade D]: MATK +4%, MATK +60
[Grade C]: S.MATK +3 per 4 Refine Levels
[Grade B]: SPL +1, CON +1 per 3 Refine Levels
[Grade A]: Magical Damage against enemies of every element +16%
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Refine Level +11: Magical Damage against enemies of every size +16%.
Increases Magical Damage with every element by 12%.
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Refine Level +7:
Increases Attack Speed (decreases After Attack Delay by 12%).
_______________________
Refine Level +9:
Decreases Variable Casting Time and After Skill Delay by 12%.
_______________________
[Bonus by Weapon Grade]
[Grade D]: MATK +4%, MATK +60
[Grade C]: S.MATK +3 per 4 Refine Levels
[Grade B]: SPL +1, CON +1 per 3 Refine Levels
[Grade A]: Magical Damage against enemies of every element +16%
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Refine Level +11: Magical Damage against enemies of every size +16%.
Basic Information
Type
Card
Scripts
Script .@g = getenchantgrade(); .@r = getrefine(); bonus2 bMagicAtkEle,Ele_All,12; bonus bMatk,60; if (.@r>=7) { bonus bAspdRate,12; if (.@r>=9) { bonus bVariableCastrate,-12; bonus bDelayrate,-12; } } if (.@g>=ENCHANTGRADE_D) { bonus bMatkRate,4; bonus bMatk,60; if (.@g>=ENCHANTGRADE_C) { bonus bSMatk,3*(.@r/4); if (.@g>=ENCHANTGRADE_B) { bonus bSpl,(.@r/3); bonus bCon,(.@r/3); if (.@g>=ENCHANTGRADE_A) { bonus2 bMagicAddEle,Ele_All,16; if (.@r>=11) { bonus2 bMagicAddSize,Size_All,16; } } } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus2 bMagicAtkEle,Ele_All,12;
bonus bMatk,60;
if (.@r>=7) {
bonus bAspdRate,12;
if (.@r>=9) {
bonus bVariableCastrate,-12;
bonus bDelayrate,-12;
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bMatkRate,4;
bonus bMatk,60;
if (.@g>=ENCHANTGRADE_C) {
bonus bSMatk,3*(.@r/4);
if (.@g>=ENCHANTGRADE_B) {
bonus bSpl,(.@r/3);
bonus bCon,(.@r/3);
if (.@g>=ENCHANTGRADE_A) {
bonus2 bMagicAddEle,Ele_All,16;
if (.@r>=11) {
bonus2 bMagicAddSize,Size_All,16;
}
}
}
}
}