ID #311454
Card
Glacier Flower Spell (Magical Grade) 1Lv
Buy Price: N/A
Sell Price: N/A
MATK +15
Increases Magical Damage with every element by 3%.
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Refine Level +7:
Increases Attack Speed (decreases After Attack Delay by 3%).
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Refine Level +9:
Decreases Variable Casting Time and After Skill Delay by 3%.
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[Bonus by Weapon Grade]
[Grade D]: MATK +1%, MATK +15
[Grade C]: Refine Level +9: S.MATK +3
[Grade B]: Refine Level +11: SPL +1, CON +1
[Grade A]: Magical Damage against enemies of every element +10%
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Refine Level +11: Magical Damage against enemies of every size +10%.
Increases Magical Damage with every element by 3%.
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Refine Level +7:
Increases Attack Speed (decreases After Attack Delay by 3%).
_______________________
Refine Level +9:
Decreases Variable Casting Time and After Skill Delay by 3%.
_______________________
[Bonus by Weapon Grade]
[Grade D]: MATK +1%, MATK +15
[Grade C]: Refine Level +9: S.MATK +3
[Grade B]: Refine Level +11: SPL +1, CON +1
[Grade A]: Magical Damage against enemies of every element +10%
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Refine Level +11: Magical Damage against enemies of every size +10%.
Basic Information
Type
Card
Scripts
Script .@g = getenchantgrade(); .@r = getrefine(); bonus2 bMagicAtkEle,Ele_All,3; bonus bMatk,15; if (.@r>=7) { bonus bAspdRate,3; if (.@r>=9) { bonus bVariableCastrate,-3; bonus bDelayrate,-3; } } if (.@g>=ENCHANTGRADE_D) { bonus bMatkRate,1; bonus bMatk,15; if (.@g>=ENCHANTGRADE_C) { if (.@r>=9) { bonus bSMatk,3; } } if (.@g>=ENCHANTGRADE_B) { if (.@r>=11) { bonus bSpl,1; bonus bCon,1; } if (.@g>=ENCHANTGRADE_A) { bonus2 bMagicAddEle,Ele_All,10; if (.@r>=11) { bonus2 bMagicAddSize,Size_All,10; } } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus2 bMagicAtkEle,Ele_All,3;
bonus bMatk,15;
if (.@r>=7) {
bonus bAspdRate,3;
if (.@r>=9) {
bonus bVariableCastrate,-3;
bonus bDelayrate,-3;
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bMatkRate,1;
bonus bMatk,15;
if (.@g>=ENCHANTGRADE_C) {
if (.@r>=9) {
bonus bSMatk,3;
}
}
if (.@g>=ENCHANTGRADE_B) {
if (.@r>=11) {
bonus bSpl,1;
bonus bCon,1;
}
if (.@g>=ENCHANTGRADE_A) {
bonus2 bMagicAddEle,Ele_All,10;
if (.@r>=11) {
bonus2 bMagicAddSize,Size_All,10;
}
}
}
}