ID #311449
Card
Glacier Flower Spell (Physical Grade) 1Lv
Buy Price: N/A
Sell Price: N/A
ATK +15
Increases Melee and Ranged Physical Damage by 3%.
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Refine Level +7:
Increases Attack Speed (decreases After Attack Delay by 3%).
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Refine Level +9:
Decreases Variable Casting Time and After Skill Delay by 3%.
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[Bonus by Weapon Grade]
[Grade D]: ATK +1%, ATK +15
[Grade C]: Refine Level +9: P.ATK +3
[Grade B]: Refine Level +11: POW +1, CON +1
[Grade A]: Physical Damage against enemies of every element +10%
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Refine Level +11: Physical Damage against enemies of every size +10%.
Increases Melee and Ranged Physical Damage by 3%.
_______________________
Refine Level +7:
Increases Attack Speed (decreases After Attack Delay by 3%).
_______________________
Refine Level +9:
Decreases Variable Casting Time and After Skill Delay by 3%.
_______________________
[Bonus by Weapon Grade]
[Grade D]: ATK +1%, ATK +15
[Grade C]: Refine Level +9: P.ATK +3
[Grade B]: Refine Level +11: POW +1, CON +1
[Grade A]: Physical Damage against enemies of every element +10%
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Refine Level +11: Physical Damage against enemies of every size +10%.
Basic Information
Type
Card
Scripts
Script .@g = getenchantgrade(); .@r = getrefine(); bonus bLongAtkRate,3; bonus bShortAtkRate,3; bonus bBaseAtk,15; if (.@r>=7) { bonus bAspdRate,3; if (.@r>=9) { bonus bVariableCastrate,-3; bonus bDelayrate,-3; } } if (.@g>=ENCHANTGRADE_D) { bonus bAtkRate,1; bonus bBaseAtk,15; if (.@g>=ENCHANTGRADE_C) { if (.@r>=9) { bonus bPAtk,3; } if (.@g>=ENCHANTGRADE_B) { if (.@r>=11) { bonus bPow,1; bonus bCon,1; } if (.@g>=ENCHANTGRADE_A) { bonus2 bAddEle,Ele_All,10; if (.@r>=11) { bonus2 bAddSize,Size_All,10; } } } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bLongAtkRate,3;
bonus bShortAtkRate,3;
bonus bBaseAtk,15;
if (.@r>=7) {
bonus bAspdRate,3;
if (.@r>=9) {
bonus bVariableCastrate,-3;
bonus bDelayrate,-3;
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bAtkRate,1;
bonus bBaseAtk,15;
if (.@g>=ENCHANTGRADE_C) {
if (.@r>=9) {
bonus bPAtk,3;
}
if (.@g>=ENCHANTGRADE_B) {
if (.@r>=11) {
bonus bPow,1;
bonus bCon,1;
}
if (.@g>=ENCHANTGRADE_A) {
bonus2 bAddEle,Ele_All,10;
if (.@r>=11) {
bonus2 bAddSize,Size_All,10;
}
}
}
}
}