ID #310688
Card
Star Cluster of Spell Lv3
Buy Price: N/A
Sell Price: N/A
A stellar essence that strengthens the wearer.
_______________________
For each 15 base SPL:
MATK +15
Increases Magical Damage with every element by 3%.
_______________________
If enchanted Armor's Grade is D:
For each 15 base SPL:
Increases Magical Damage with every element by additional 1%.
S.MATK +1
_______________________
If enchanted Armor's Grade is C:
For each 15 base SPL:
Increases Magical Damage with every element by additional 1%.
S.MATK +1
_______________________
If enchanted Armor's Grade is B:
For each 15 base SPL:
Increases Magical Damage with every element by additional 2%.
S.MATK +2
_______________________
If enchanted Armor's Grade is A:
For each 15 base SPL:
Increases Magical Damage with every element by additional 3%.
S.MATK +2
_______________________
For each 15 base SPL:
MATK +15
Increases Magical Damage with every element by 3%.
_______________________
If enchanted Armor's Grade is D:
For each 15 base SPL:
Increases Magical Damage with every element by additional 1%.
S.MATK +1
_______________________
If enchanted Armor's Grade is C:
For each 15 base SPL:
Increases Magical Damage with every element by additional 1%.
S.MATK +1
_______________________
If enchanted Armor's Grade is B:
For each 15 base SPL:
Increases Magical Damage with every element by additional 2%.
S.MATK +2
_______________________
If enchanted Armor's Grade is A:
For each 15 base SPL:
Increases Magical Damage with every element by additional 3%.
S.MATK +2
Basic Information
Type
Card
Scripts
Script .@param = (readparam(bSpl)/15); .@g = getenchantgrade(); bonus2 bMagicAtkEle,Ele_All,3*.@param; bonus bMatk,15*.@param; if (.@g >= ENCHANTGRADE_D) { bonus2 bMagicAtkEle,Ele_All,.@param; bonus bSMatk,.@param; if (.@g >= ENCHANTGRADE_C) { bonus2 bMagicAtkEle,Ele_All,.@param; bonus bSMatk,.@param; if (.@g >= ENCHANTGRADE_B) { bonus2 bMagicAtkEle,Ele_All,2*.@param; bonus bSMatk,2*.@param; if (.@g >= ENCHANTGRADE_A) { bonus2 bMagicAtkEle,Ele_All,3*.@param; bonus bSMatk,2*.@param; } } } }
.@param = (readparam(bSpl)/15);
.@g = getenchantgrade();
bonus2 bMagicAtkEle,Ele_All,3*.@param;
bonus bMatk,15*.@param;
if (.@g >= ENCHANTGRADE_D) {
bonus2 bMagicAtkEle,Ele_All,.@param;
bonus bSMatk,.@param;
if (.@g >= ENCHANTGRADE_C) {
bonus2 bMagicAtkEle,Ele_All,.@param;
bonus bSMatk,.@param;
if (.@g >= ENCHANTGRADE_B) {
bonus2 bMagicAtkEle,Ele_All,2*.@param;
bonus bSMatk,2*.@param;
if (.@g >= ENCHANTGRADE_A) {
bonus2 bMagicAtkEle,Ele_All,3*.@param;
bonus bSMatk,2*.@param;
}
}
}
}