ID #300643
Card
Polluted Silk Snail Card
Buy Price: N/A
Sell Price: N/A
?? ??? 5% ??.
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For each 3 Refine Levels:
Increases Magical Damage with Fire, Water, Earth, Wind, Poison, Shadow, and Neutral, element by 4%.
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Up to max +10 Refine Level:
Increases Magical Damage with Fire, Water, Earth, Wind, Poison, Shadow, and Neutral, element by an additional 4%.
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Type: Card
Compound on: Garment
Weight: 1
_______________________
For each 3 Refine Levels:
Increases Magical Damage with Fire, Water, Earth, Wind, Poison, Shadow, and Neutral, element by 4%.
_______________________
Up to max +10 Refine Level:
Increases Magical Damage with Fire, Water, Earth, Wind, Poison, Shadow, and Neutral, element by an additional 4%.
_______________________
Type: Card
Compound on: Garment
Weight: 1
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Card
Weight
10
Item Flags
Drop Effect
Yes
Scripts
Script .@r = getrefine(); bonus bVariableCastrate,-5; bonus2 bMagicAtkEle,Ele_Fire,4*(.@r/3); bonus2 bMagicAtkEle,Ele_Water,4*(.@r/3); bonus2 bMagicAtkEle,Ele_Earth,4*(.@r/3); bonus2 bMagicAtkEle,Ele_Dark,4*(.@r/3); bonus2 bMagicAtkEle,Ele_Neutral,4*(.@r/3); bonus2 bMagicAtkEle,Ele_Wind,4*(.@r/3); bonus2 bMagicAtkEle,Ele_Poison,4*(.@r/3); if (.@r<11) { bonus2 bMagicAtkEle,Ele_Fire,20; bonus2 bMagicAtkEle,Ele_Water,20; bonus2 bMagicAtkEle,Ele_Earth,20; bonus2 bMagicAtkEle,Ele_Dark,20; bonus2 bMagicAtkEle,Ele_Neutral,20; bonus2 bMagicAtkEle,Ele_Wind,20; bonus2 bMagicAtkEle,Ele_Poison,20; }
.@r = getrefine();
bonus bVariableCastrate,-5;
bonus2 bMagicAtkEle,Ele_Fire,4*(.@r/3);
bonus2 bMagicAtkEle,Ele_Water,4*(.@r/3);
bonus2 bMagicAtkEle,Ele_Earth,4*(.@r/3);
bonus2 bMagicAtkEle,Ele_Dark,4*(.@r/3);
bonus2 bMagicAtkEle,Ele_Neutral,4*(.@r/3);
bonus2 bMagicAtkEle,Ele_Wind,4*(.@r/3);
bonus2 bMagicAtkEle,Ele_Poison,4*(.@r/3);
if (.@r<11) {
bonus2 bMagicAtkEle,Ele_Fire,20;
bonus2 bMagicAtkEle,Ele_Water,20;
bonus2 bMagicAtkEle,Ele_Earth,20;
bonus2 bMagicAtkEle,Ele_Dark,20;
bonus2 bMagicAtkEle,Ele_Neutral,20;
bonus2 bMagicAtkEle,Ele_Wind,20;
bonus2 bMagicAtkEle,Ele_Poison,20;
}