ID #300641
Card
Peeping Card
Buy Price: N/A
Sell Price: N/A
Decreases Variable Casting Time by 5%.
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For each 3 Refine Levels:
Increases Magical Damage with Fire, Wind, Neutral, Holy, Shadow, Ghost, and Undead, element by 4%.
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Up to max +10 Refine Level:
Increases Magical Damage with Fire, Wind, Neutral, Holy, Shadow, Ghost, and Undead, element by an additional 10%.
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Type: Card
Compound on: Garment
Weight: 1
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For each 3 Refine Levels:
Increases Magical Damage with Fire, Wind, Neutral, Holy, Shadow, Ghost, and Undead, element by 4%.
_______________________
Up to max +10 Refine Level:
Increases Magical Damage with Fire, Wind, Neutral, Holy, Shadow, Ghost, and Undead, element by an additional 10%.
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Type: Card
Compound on: Garment
Weight: 1
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Card
Weight
10
Item Flags
Drop Effect
Yes
Scripts
Script .@r = getrefine(); bonus bVariableCastrate,-5; bonus2 bMagicAtkEle,Ele_Fire,4*(.@r/3); bonus2 bMagicAtkEle,Ele_Neutral,4*(.@r/3); bonus2 bMagicAtkEle,Ele_Holy,4*(.@r/3); bonus2 bMagicAtkEle,Ele_Dark,4*(.@r/3); bonus2 bMagicAtkEle,Ele_Ghost,4*(.@r/3); bonus2 bMagicAtkEle,Ele_Wind,4*(.@r/3); bonus2 bMagicAtkEle,Ele_Undead,4*(.@r/3); if (.@r<11) { bonus2 bMagicAtkEle,Ele_Fire,20; bonus2 bMagicAtkEle,Ele_Neutral,20; bonus2 bMagicAtkEle,Ele_Holy,20; bonus2 bMagicAtkEle,Ele_Dark,20; bonus2 bMagicAtkEle,Ele_Ghost,20; bonus2 bMagicAtkEle,Ele_Wind,20; bonus2 bMagicAtkEle,Ele_Undead,20; }
.@r = getrefine();
bonus bVariableCastrate,-5;
bonus2 bMagicAtkEle,Ele_Fire,4*(.@r/3);
bonus2 bMagicAtkEle,Ele_Neutral,4*(.@r/3);
bonus2 bMagicAtkEle,Ele_Holy,4*(.@r/3);
bonus2 bMagicAtkEle,Ele_Dark,4*(.@r/3);
bonus2 bMagicAtkEle,Ele_Ghost,4*(.@r/3);
bonus2 bMagicAtkEle,Ele_Wind,4*(.@r/3);
bonus2 bMagicAtkEle,Ele_Undead,4*(.@r/3);
if (.@r<11) {
bonus2 bMagicAtkEle,Ele_Fire,20;
bonus2 bMagicAtkEle,Ele_Neutral,20;
bonus2 bMagicAtkEle,Ele_Holy,20;
bonus2 bMagicAtkEle,Ele_Dark,20;
bonus2 bMagicAtkEle,Ele_Ghost,20;
bonus2 bMagicAtkEle,Ele_Wind,20;
bonus2 bMagicAtkEle,Ele_Undead,20;
}