ID #300497
Card
Secret Wing Leizi Card
Buy Price: N/A
Sell Price: N/A
Increases Magical Damage with every element by 10%.
Increases Magical Damage against enemies of Demi-Human and Formless race by 15%.
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When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon:
Decreases damage taken from enemies of Demi-Human and Formless race by 7%.
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Type: Card
Compound on: Weapon
Weight: 1
Increases Magical Damage against enemies of Demi-Human and Formless race by 15%.
_______________________
When compounded on Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon:
Decreases damage taken from enemies of Demi-Human and Formless race by 7%.
_______________________
Type: Card
Compound on: Weapon
Weight: 1
Available from boxes
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Card
Weight
10
Item Flags
Drop Effect
Yes
Scripts
Script bonus2 bMagicAtkEle,Ele_All,10; bonus2 bMagicAddRace,RC_Formless,15; bonus2 bMagicAddRace,RC_DemiHuman,15; bonus2 bMagicAddRace,RC_Player_Human,15; .@i = getiteminfo(getequipid(EQI_HAND_R), ITEMINFO_VIEW); if (.@i == W_2HSWORD || .@i == W_2HSPEAR || .@i == W_2HSTAFF || .@i == W_2HAXE || .@i == W_KATAR || .@i == W_BOW || .@i == W_HUUMA || .@i == W_REVOLVER || .@i == W_RIFLE || .@i == W_GATLING || .@i == W_SHOTGUN || .@i == W_GRENADE) { bonus2 bSubRace,RC_Formless,7; bonus2 bSubRace,RC_DemiHuman,7; bonus2 bSubRace,RC_Player_Human,7; }
bonus2 bMagicAtkEle,Ele_All,10;
bonus2 bMagicAddRace,RC_Formless,15;
bonus2 bMagicAddRace,RC_DemiHuman,15;
bonus2 bMagicAddRace,RC_Player_Human,15;
.@i = getiteminfo(getequipid(EQI_HAND_R), ITEMINFO_VIEW);
if (.@i == W_2HSWORD || .@i == W_2HSPEAR || .@i == W_2HSTAFF || .@i == W_2HAXE || .@i == W_KATAR || .@i == W_BOW || .@i == W_HUUMA || .@i == W_REVOLVER || .@i == W_RIFLE || .@i == W_GATLING || .@i == W_SHOTGUN || .@i == W_GRENADE) {
bonus2 bSubRace,RC_Formless,7;
bonus2 bSubRace,RC_DemiHuman,7;
bonus2 bSubRace,RC_Player_Human,7;
}