ID #300465
Card
Jormungandr Sanctuary Guardian Card
Buy Price: N/A
Sell Price: N/A
STR +10, VIT +15, LUK -25
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Decreases damage taken from monsters of every size by 20%.
Decreases Magical Damage against monsters of Holy, Shadow, Ghost and Poison element by 25%.
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For each Refine Level:
DEF +20, RES +5
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Refine Level +7:
Increases Physical Damage against monsters of Water, Wind, Earth and Fire element by 25%.
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Refine Level +10:
Increases Melee and Ranged Physical Damage by 10%.
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Type: Card
Compound on: Shield
Weight: 1
_______________________
Decreases damage taken from monsters of every size by 20%.
Decreases Magical Damage against monsters of Holy, Shadow, Ghost and Poison element by 25%.
_______________________
For each Refine Level:
DEF +20, RES +5
_______________________
Refine Level +7:
Increases Physical Damage against monsters of Water, Wind, Earth and Fire element by 25%.
_______________________
Refine Level +10:
Increases Melee and Ranged Physical Damage by 10%.
_______________________
Type: Card
Compound on: Shield
Weight: 1
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Card
Weight
10
Item Flags
Drop Effect
Yes
Scripts
Script .@r = getrefine(); bonus bStr,10; bonus bVit,15; bonus bLuk,-25; bonus2 bSubSize,Size_All,20; bonus2 bMagicAddEle,Ele_Poison,-25; bonus2 bMagicAddEle,Ele_Ghost,-25; bonus2 bMagicAddEle,Ele_Holy,-25; bonus2 bMagicAddEle,Ele_Dark,-25; bonus bDef,20*.@r; bonus bRes,5*.@r; if (.@r>=7) { bonus2 bAddEle,Ele_Water,25; bonus2 bAddEle,Ele_Wind,25; bonus2 bAddEle,Ele_Earth,25; bonus2 bAddEle,Ele_Fire,25; if (.@r>=10) { bonus bLongAtkRate,10; bonus bShortAtkRate,10; } }
.@r = getrefine();
bonus bStr,10;
bonus bVit,15;
bonus bLuk,-25;
bonus2 bSubSize,Size_All,20;
bonus2 bMagicAddEle,Ele_Poison,-25;
bonus2 bMagicAddEle,Ele_Ghost,-25;
bonus2 bMagicAddEle,Ele_Holy,-25;
bonus2 bMagicAddEle,Ele_Dark,-25;
bonus bDef,20*.@r;
bonus bRes,5*.@r;
if (.@r>=7) {
bonus2 bAddEle,Ele_Water,25;
bonus2 bAddEle,Ele_Wind,25;
bonus2 bAddEle,Ele_Earth,25;
bonus2 bAddEle,Ele_Fire,25;
if (.@r>=10) {
bonus bLongAtkRate,10;
bonus bShortAtkRate,10;
}
}