ID #300460
Card
Jormungandr Guardian Card
Buy Price: N/A
Sell Price: N/A
MATK +40
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Increases Magical Damage with Neutral, Shadow and Ghost element by 5%.
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Refine Level +10:
Increases Magical Damage with Neutral, Shadow and Ghost element by additional 5%.
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When Weapon Level of compounded equipment is 5:
Increases Magical Damage with Neutral, Shadow and Ghost element by additional 10%.
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When equipped with Jormungandr Church Bishop Card:
Increases Magical Damage with Neutral, Shadow and Ghost element by additional 15%.
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Type: Card
Compound on: Weapon
Weight: 1
_______________________
Increases Magical Damage with Neutral, Shadow and Ghost element by 5%.
_______________________
Refine Level +10:
Increases Magical Damage with Neutral, Shadow and Ghost element by additional 5%.
_______________________
When Weapon Level of compounded equipment is 5:
Increases Magical Damage with Neutral, Shadow and Ghost element by additional 10%.
_______________________
When equipped with Jormungandr Church Bishop Card:
Increases Magical Damage with Neutral, Shadow and Ghost element by additional 15%.
_______________________
Type: Card
Compound on: Weapon
Weight: 1
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Card
Weight
10
Item Flags
Drop Effect
Yes
Scripts
Script bonus2 bMagicAtkEle,Ele_Ghost,5; bonus2 bMagicAtkEle,Ele_Neutral,5; bonus2 bMagicAtkEle,Ele_Dark,5; bonus bMatk,40; if (getrefine()>=10) { bonus2 bMagicAtkEle,Ele_Ghost,5; bonus2 bMagicAtkEle,Ele_Neutral,5; bonus2 bMagicAtkEle,Ele_Dark,5; if (getiteminfo(getequipid(EQI_HAND_R), ITEMINFO_WEAPONLEVEL)==5) { bonus2 bMagicAtkEle,Ele_Ghost,10; bonus2 bMagicAtkEle,Ele_Neutral,10; bonus2 bMagicAtkEle,Ele_Dark,10; } }
bonus2 bMagicAtkEle,Ele_Ghost,5;
bonus2 bMagicAtkEle,Ele_Neutral,5;
bonus2 bMagicAtkEle,Ele_Dark,5;
bonus bMatk,40;
if (getrefine()>=10) {
bonus2 bMagicAtkEle,Ele_Ghost,5;
bonus2 bMagicAtkEle,Ele_Neutral,5;
bonus2 bMagicAtkEle,Ele_Dark,5;
if (getiteminfo(getequipid(EQI_HAND_R), ITEMINFO_WEAPONLEVEL)==5) {
bonus2 bMagicAtkEle,Ele_Ghost,10;
bonus2 bMagicAtkEle,Ele_Neutral,10;
bonus2 bMagicAtkEle,Ele_Dark,10;
}
}