ID #2932
Armor
Infallible Amulet
Buy Price: N/A
Sell Price: N/A
Amulet given by Tatsugami who has regained the divine power.
The more dexterous the person, the better the protection of the talisman.
_______________________
MDEF +2
_______________________
The following special effects will disappear at the end of regular maintenance on December 28, 2012:
_______________________
Base AGI at least 60:
DEX +2
_______________________
Base AGI at least 80:
DEX +1
Decreases Variable Casting Time by 1%.
_______________________
Base AGI at least 100:
Decreases Variable Casting Time by additional 2%.
Increases Ranged Physical Damage by 1%.
_______________________
Base AGI at least 120:
Increases Ranged Physical Damage by additional 1%.
_______________________
Type: Accessory
Weight: 30
Armor Level: 1
_______________________
Requirement: None
The more dexterous the person, the better the protection of the talisman.
_______________________
MDEF +2
_______________________
The following special effects will disappear at the end of regular maintenance on December 28, 2012:
_______________________
Base AGI at least 60:
DEX +2
_______________________
Base AGI at least 80:
DEX +1
Decreases Variable Casting Time by 1%.
_______________________
Base AGI at least 100:
Decreases Variable Casting Time by additional 2%.
Increases Ranged Physical Damage by 1%.
_______________________
Base AGI at least 120:
Increases Ranged Physical Damage by additional 1%.
_______________________
Type: Accessory
Weight: 30
Armor Level: 1
_______________________
Requirement: None
Basic Information
Type
Armor
Weight
300
Requirements
Armor Level
1
Min Level
1
Scripts
Script .@a = readparam(bDex); bonus bMdef,2; if (.@a>=60) { bonus bDex,2; if (.@a>=80) { bonus bDex,1; bonus bVariableCastrate,-1; if (.@a>=100) { bonus bVariableCastrate,-2; bonus bLongAtkRate,1; if (.@a>=120) { bonus bLongAtkRate,2; } } } }
.@a = readparam(bDex);
bonus bMdef,2;
if (.@a>=60) {
bonus bDex,2;
if (.@a>=80) {
bonus bDex,1;
bonus bVariableCastrate,-1;
if (.@a>=100) {
bonus bVariableCastrate,-2;
bonus bLongAtkRate,1;
if (.@a>=120) {
bonus bLongAtkRate,2;
}
}
}
}