ID #29300
Card
Prison
Buy Price: N/A
Sell Price: N/A
Restores HP and SP by 100% when resurrected.
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When equipped by Rune Knight:
Increases damage of Storm Blast by 100%.
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When equipped by Royal Guard:
Decreases Cannon Spear skill cooldown by 1 second.
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When equipped by Warlock:
Decreases Crimson Rock skill cooldown by 1.5 seconds.
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When equipped by Sorcerer:
Decreases Variable Casting Time by 15%.
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When equipped by Ranger:
Increases damage of Warg Strike by 30%.
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When equipped by Minstrel/Wanderer:
All Basic Stats +10
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When equipped by Archbishop:
Enables the use of Level 5 Providence.
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When equipped by Sura:
Increases Ranged Physical Damage by 10%.
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When equipped by Guillotine Cross:
Decreases After Skill Delay by 90%.
When using Hallucination Walk and in Weapon Blocking state:
The Weapon Blocking state will be replaced with a Weapon Blocking state with high chance of parrying attacks for 50 seconds.
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When equipped by Shadow Chaser:
Decreases Fixed Casting Time by 50%.
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When equipped by Mechanic:
Increases Attack Speed (decreases After Attack Delay by 20%).
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When equipped by Genetic:
MaxHP +15%
ATK +50, MATK +50
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When equipped by Rune Knight:
Increases damage of Storm Blast by 100%.
_______________________
When equipped by Royal Guard:
Decreases Cannon Spear skill cooldown by 1 second.
_______________________
When equipped by Warlock:
Decreases Crimson Rock skill cooldown by 1.5 seconds.
_______________________
When equipped by Sorcerer:
Decreases Variable Casting Time by 15%.
_______________________
When equipped by Ranger:
Increases damage of Warg Strike by 30%.
_______________________
When equipped by Minstrel/Wanderer:
All Basic Stats +10
_______________________
When equipped by Archbishop:
Enables the use of Level 5 Providence.
_______________________
When equipped by Sura:
Increases Ranged Physical Damage by 10%.
_______________________
When equipped by Guillotine Cross:
Decreases After Skill Delay by 90%.
When using Hallucination Walk and in Weapon Blocking state:
The Weapon Blocking state will be replaced with a Weapon Blocking state with high chance of parrying attacks for 50 seconds.
_______________________
When equipped by Shadow Chaser:
Decreases Fixed Casting Time by 50%.
_______________________
When equipped by Mechanic:
Increases Attack Speed (decreases After Attack Delay by 20%).
_______________________
When equipped by Genetic:
MaxHP +15%
ATK +50, MATK +50
Basic Information
Type
Card
Scripts
Script bonus bRestartFullRecover; if (eaclass()&EAJL_THIRD && BaseJob == Job_Knight) bonus2 bSkillAtk,"RK_STORMBLAST",100; if (eaclass()&EAJL_THIRD && BaseJob == Job_Crusader) bonus2 bSkillCooldown,"LG_CANNONSPEAR",-1000; if (eaclass()&EAJL_THIRD && BaseJob == Job_Wizard) bonus2 bSkillCooldown,"WL_CRIMSONROCK",-1500; if (eaclass()&EAJL_THIRD && BaseJob == Job_Sage) bonus bVariableCastrate,-15; if (eaclass()&EAJL_THIRD && BaseJob == Job_Hunter) bonus2 bSkillAtk,"RA_WUGSTRIKE",30; if ((eaclass()&EAJL_THIRD) && (BaseJob == Job_Bard || BaseJob == Job_Dancer)) bonus bAllStats,10; if (eaclass()&EAJL_THIRD && BaseJob == Job_Priest) skill "CR_PROVIDENCE",5; if (eaclass()&EAJL_THIRD && BaseJob == Job_Monk) bonus bLongAtkRate,10; if (eaclass()&EAJL_THIRD && BaseJob == Job_Assassin) { bonus bDelayrate,-90; autobonus3 "{ sc_start SC_WEAPONBLOCKING,50000,1; }",1000,50000,"GC_HALLUCINATIONWALK"; } if (eaclass()&EAJL_THIRD && BaseJob == Job_Rogue) bonus bFixedCastrate,-50; if (eaclass()&EAJL_THIRD && BaseJob == Job_Blacksmith) bonus bAspdRate,20; if (eaclass()&EAJL_THIRD && BaseJob == Job_Alchemist) { bonus bMaxHPrate,15; bonus bBaseAtk,50; bonus bMatk,50; }
bonus bRestartFullRecover;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Knight)
bonus2 bSkillAtk,"RK_STORMBLAST",100;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Crusader)
bonus2 bSkillCooldown,"LG_CANNONSPEAR",-1000;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Wizard)
bonus2 bSkillCooldown,"WL_CRIMSONROCK",-1500;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Sage)
bonus bVariableCastrate,-15;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Hunter)
bonus2 bSkillAtk,"RA_WUGSTRIKE",30;
if ((eaclass()&EAJL_THIRD) && (BaseJob == Job_Bard || BaseJob == Job_Dancer))
bonus bAllStats,10;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Priest)
skill "CR_PROVIDENCE",5;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Monk)
bonus bLongAtkRate,10;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Assassin) {
bonus bDelayrate,-90;
autobonus3 "{ sc_start SC_WEAPONBLOCKING,50000,1; }",1000,50000,"GC_HALLUCINATIONWALK";
}
if (eaclass()&EAJL_THIRD && BaseJob == Job_Rogue)
bonus bFixedCastrate,-50;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Blacksmith)
bonus bAspdRate,20;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Alchemist) {
bonus bMaxHPrate,15;
bonus bBaseAtk,50;
bonus bMatk,50;
}