ID #28984
Armor
Forbidden Grimoire [1]
Buy Price: N/A
Sell Price: N/A
A forbidden book filled with unfathomable records.
Those who do not know the truth should not study it.
_______________________
ASPD +10%
_______________________
For each Refine Level:
MaxHP +100
_______________________
For each 3 Refine Levels:
Increases Magical Damage with Water and Earth element by 4%.
_______________________
Refine Level +9:
DEX +10, INT +10.
_______________________
Refine Level +11:
There's a 5% chance to activate the following for 10 seconds when dealing magical damage:
INT +150
Decreases 100 HP and SP each second.
Decreases Diamond Dust and Earth Grave skill cooldown by 4.5 seconds.
_______________________
Type: Shield
Defense: 100
Weight: 50
Armor Level: 1
_______________________
Requirement:
Base Level 100
Sorcerer classes
Those who do not know the truth should not study it.
_______________________
ASPD +10%
_______________________
For each Refine Level:
MaxHP +100
_______________________
For each 3 Refine Levels:
Increases Magical Damage with Water and Earth element by 4%.
_______________________
Refine Level +9:
DEX +10, INT +10.
_______________________
Refine Level +11:
There's a 5% chance to activate the following for 10 seconds when dealing magical damage:
INT +150
Decreases 100 HP and SP each second.
Decreases Diamond Dust and Earth Grave skill cooldown by 4.5 seconds.
_______________________
Type: Shield
Defense: 100
Weight: 50
Armor Level: 1
_______________________
Requirement:
Base Level 100
Sorcerer classes
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
500
Defense
1000
Job Requirements
Sage
Yes
Requirements
Armor Level
1
Min Level
100
Scripts
Script .@r = getrefine(); bonus bAspdRate,10; bonus bMaxHP,100*.@r; bonus2 bMagicAtkEle,Ele_Earth,4*(.@r/3); bonus2 bMagicAtkEle,Ele_Water,4*(.@r/3); if (.@r>=9) { bonus bDex,10; bonus bInt,10; } if (.@r>=11) { autobonus "{ bonus bInt,150; bonus2 bHPRegenRate,-100,1000; bonus2 bSPRegenRate,-100,1000; bonus2 bSkillCooldown,\"SO_DIAMONDDUST\",-4500; bonus2 bSkillCooldown,\"SO_EARTHGRAVE\",-4500; }",40,10000,BF_MAGIC; }
.@r = getrefine();
bonus bAspdRate,10;
bonus bMaxHP,100*.@r;
bonus2 bMagicAtkEle,Ele_Earth,4*(.@r/3);
bonus2 bMagicAtkEle,Ele_Water,4*(.@r/3);
if (.@r>=9) {
bonus bDex,10;
bonus bInt,10;
}
if (.@r>=11) {
autobonus "{ bonus bInt,150; bonus2 bHPRegenRate,-100,1000; bonus2 bSPRegenRate,-100,1000; bonus2 bSkillCooldown,\"SO_DIAMONDDUST\",-4500; bonus2 bSkillCooldown,\"SO_EARTHGRAVE\",-4500; }",40,10000,BF_MAGIC;
}