ID #28982
Armor
Shield of Angel [1]
Buy Price: N/A
Sell Price: N/A
A shield made in the shape of a pure angel.
It is known to look into the mind.
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Indestructible in battle
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For each 2 Refine Levels:
ATK +10
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Refine Level +7:
Increases Attack Speed (decreases After Attack Delay by 10%).
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Refine Level +9:
Increases Ranged Physical Damage by 10%.
Decreases After Cast Delay by 5%.
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Refine Level +11:
Increases damage of Cart Cannon and Arm Cannon by 15%.
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When equipped with Holy Cannon Ball:
Increases Damage against enemies of Shadow element by 10%.
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When equipped with Dark Cannon Ball:
Increases Damage against enemies of Holy element by 10%.
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Type: Shield
Defense: 100
Weight: 250
Armor Level: 1
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Requirement:
Base Level 100
3rd Merchant classes
It is known to look into the mind.
_______________________
Indestructible in battle
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
Refine Level +7:
Increases Attack Speed (decreases After Attack Delay by 10%).
_______________________
Refine Level +9:
Increases Ranged Physical Damage by 10%.
Decreases After Cast Delay by 5%.
_______________________
Refine Level +11:
Increases damage of Cart Cannon and Arm Cannon by 15%.
_______________________
When equipped with Holy Cannon Ball:
Increases Damage against enemies of Shadow element by 10%.
_______________________
When equipped with Dark Cannon Ball:
Increases Damage against enemies of Holy element by 10%.
_______________________
Type: Shield
Defense: 100
Weight: 250
Armor Level: 1
_______________________
Requirement:
Base Level 100
3rd Merchant classes
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
2500
Defense
100
Job Requirements
Alchemist
Yes
Blacksmith
Yes
Requirements
Armor Level
1
Min Level
100
Scripts
Script .@r = getrefine(); bonus bUnbreakableShield; bonus bBaseAtk,10*(.@r/2); if (.@r>=7) bonus bAspdRate,10; if (.@r>=9) { bonus bLongAtkRate,10; bonus bDelayrate,-5; } if (.@r>=11) { bonus2 bSkillAtk,"GN_CARTCANNON",15; bonus2 bSkillAtk,"NC_ARMSCANNON",15; }
.@r = getrefine();
bonus bUnbreakableShield;
bonus bBaseAtk,10*(.@r/2);
if (.@r>=7)
bonus bAspdRate,10;
if (.@r>=9) {
bonus bLongAtkRate,10;
bonus bDelayrate,-5;
}
if (.@r>=11) {
bonus2 bSkillAtk,"GN_CARTCANNON",15;
bonus2 bSkillAtk,"NC_ARMSCANNON",15;
}