ID #28953
Armor
Poring Battle Shield [1]
Buy Price: N/A
Sell Price: N/A
A battle shield painted with Poring image.
There are rumors that the Poring drawn on the center of two golden wings on a red background will break the enemy's will, but no one knows the authenticity.
_______________________
For each 3 Refine Levels:
Decreases damage taken from all size enemies by 2%.
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Refine Level +7:
MaxHP +5%
MaxSP +5%
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Refine Level +9:
ASPD +1
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Refine Level +9:
Reflects 1% Melee Physical Damage and when magical attacks have a 5% chance to recover 100HP per second for 4 seconds.
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Type: Shield
Defense: 80
Weight: 0
Armor Level: 1
_______________________
Requirement:
Base Level 150
There are rumors that the Poring drawn on the center of two golden wings on a red background will break the enemy's will, but no one knows the authenticity.
_______________________
For each 3 Refine Levels:
Decreases damage taken from all size enemies by 2%.
_______________________
Refine Level +7:
MaxHP +5%
MaxSP +5%
_______________________
Refine Level +9:
ASPD +1
_______________________
Refine Level +9:
Reflects 1% Melee Physical Damage and when magical attacks have a 5% chance to recover 100HP per second for 4 seconds.
_______________________
Type: Shield
Defense: 80
Weight: 0
Armor Level: 1
_______________________
Requirement:
Base Level 150
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Defense
80
Requirements
Armor Level
1
Min Level
150
Scripts
Script .@r = getrefine(); bonus2 bSubSize,Size_All,2*(.@r/3); if (.@r>=7) { bonus bMaxHPrate,5; bonus bMaxSPrate,5; } if (.@r>=9) { bonus bAspd,1; } if (.@r>=12) { autobonus "{ bonus2 bHPRegenRate,100,1000; }",50,4000,BF_MAGIC; bonus bShortWeaponDamageReturn,1; }
.@r = getrefine();
bonus2 bSubSize,Size_All,2*(.@r/3);
if (.@r>=7) {
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
}
if (.@r>=9) {
bonus bAspd,1;
}
if (.@r>=12) {
autobonus "{ bonus2 bHPRegenRate,100,1000; }",50,4000,BF_MAGIC;
bonus bShortWeaponDamageReturn,1;
}