ID #28951
Armor
Nero Shield [1]
Buy Price: N/A
Sell Price: N/A
A shield containing the power of water.
There are various effects depending on the user.
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MDEF +5
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Decreases damage taken from Water elemental attacks by 10%.
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Increases Damage on Water elemental by 5%.
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Refine Level +6:
Decreases damage taken from Water elemental attacks by additional 15%.
Increases Damage on Water elemental by additional 10%.
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Refine Level +8:
Base STR at least 90:
ATK +50
Base AGI at least 90:
ASPD +5%
Base INT at least 90:
MATK +30
Base VIT at least 90:
Increases Healing skills effectiveness by 10%.
Base DEX at least 90:
Decreases Variable Casting Time of skills by 5%.
Base LUK at least 90:
Increases Critical Damage by 5%.
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Type: Shield
Defense: 80
Weight: 50
Armor Level: 1
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Requirement:
Base Level 90
There are various effects depending on the user.
_______________________
MDEF +5
_______________________
Decreases damage taken from Water elemental attacks by 10%.
_______________________
Increases Damage on Water elemental by 5%.
_______________________
Refine Level +6:
Decreases damage taken from Water elemental attacks by additional 15%.
Increases Damage on Water elemental by additional 10%.
_______________________
Refine Level +8:
Base STR at least 90:
ATK +50
Base AGI at least 90:
ASPD +5%
Base INT at least 90:
MATK +30
Base VIT at least 90:
Increases Healing skills effectiveness by 10%.
Base DEX at least 90:
Decreases Variable Casting Time of skills by 5%.
Base LUK at least 90:
Increases Critical Damage by 5%.
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Type: Shield
Defense: 80
Weight: 50
Armor Level: 1
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Requirement:
Base Level 90
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
500
Defense
80
Requirements
Armor Level
1
Min Level
90
Scripts
Script .@r = getrefine(); bonus bUnbreakableShield; bonus bMdef,5; bonus2 bSubEle,Ele_Water,10; bonus2 bAddEle,Ele_Water,5; bonus2 bMagicAddEle,Ele_Water,5; if (.@r>=6) { bonus2 bSubEle,Ele_Water,15; bonus2 bAddEle,Ele_Water,10; bonus2 bMagicAddEle,Ele_Water,10; } if (.@r>=8) { if (readparam(bStr)>=90) bonus bBaseAtk,50; if (readparam(bAgi)>=90) bonus bAspdRate,5; if (readparam(bInt)>=90) bonus bMatk,30; if (readparam(bVit)>=90) bonus bAddItemHealRate,10; if (readparam(bDex)>=90) bonus bVariableCastrate,-5; if (readparam(bLuk)>=90) bonus bCritAtkRate,5; }
.@r = getrefine();
bonus bUnbreakableShield;
bonus bMdef,5;
bonus2 bSubEle,Ele_Water,10;
bonus2 bAddEle,Ele_Water,5;
bonus2 bMagicAddEle,Ele_Water,5;
if (.@r>=6) {
bonus2 bSubEle,Ele_Water,15;
bonus2 bAddEle,Ele_Water,10;
bonus2 bMagicAddEle,Ele_Water,10;
}
if (.@r>=8) {
if (readparam(bStr)>=90)
bonus bBaseAtk,50;
if (readparam(bAgi)>=90)
bonus bAspdRate,5;
if (readparam(bInt)>=90)
bonus bMatk,30;
if (readparam(bVit)>=90)
bonus bAddItemHealRate,10;
if (readparam(bDex)>=90)
bonus bVariableCastrate,-5;
if (readparam(bLuk)>=90)
bonus bCritAtkRate,5;
}