ID #28946
Armor
Purified Knight's Shield [1]
Buy Price: N/A
Sell Price: N/A
A purified knight's shield. It seems regain its full power after cleansing.
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ATK +5%
MATK +5%
Increases Attack Speed (decreases After Attack Delay by 10%).
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Decreases damage taken from all elemental monsters by 10%.
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Random chance to restore 50 SP per second for 7 seconds when receiving physical damage.
Random chance to restore 300 HP per second for 7 seconds when dealing physical or magical damage.
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Refine Level +7:
ATK +20
MATK +20
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Refine Level +9:
ASPD +2
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Refine Level +12:
Decreases After Skill Delay by 5%.
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Type: Shield
Defense: 0
Weight: 80
Armor Level: 1
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Requirement: None
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ATK +5%
MATK +5%
Increases Attack Speed (decreases After Attack Delay by 10%).
_______________________
Decreases damage taken from all elemental monsters by 10%.
_______________________
Random chance to restore 50 SP per second for 7 seconds when receiving physical damage.
Random chance to restore 300 HP per second for 7 seconds when dealing physical or magical damage.
_______________________
Refine Level +7:
ATK +20
MATK +20
_______________________
Refine Level +9:
ASPD +2
_______________________
Refine Level +12:
Decreases After Skill Delay by 5%.
_______________________
Type: Shield
Defense: 0
Weight: 80
Armor Level: 1
_______________________
Requirement: None
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
800
Requirements
Armor Level
1
Min Level
1
Scripts
Script bonus bAspdRate,10; bonus bAtkRate,5; bonus bMatkRate,5; bonus2 bSubEle,Ele_All,10; autobonus2 "{ bonus2 bSPRegenRate,50,1000; }",50,5000; autobonus "{ bonus2 bHPRegenRate,300,1000; }",50,5000; .@r = getrefine(); if (.@r>=7) { bonus bBaseAtk,20; bonus bMatk,20; } if (.@r>=9) { bonus bAspd,2; } if (.@r>=12) { bonus bDelayrate,-5; }
bonus bAspdRate,10;
bonus bAtkRate,5;
bonus bMatkRate,5;
bonus2 bSubEle,Ele_All,10;
autobonus2 "{ bonus2 bSPRegenRate,50,1000; }",50,5000;
autobonus "{ bonus2 bHPRegenRate,300,1000; }",50,5000;
.@r = getrefine();
if (.@r>=7) {
bonus bBaseAtk,20;
bonus bMatk,20;
}
if (.@r>=9) {
bonus bAspd,2;
}
if (.@r>=12) {
bonus bDelayrate,-5;
}