ID #28945
Armor
Bloody Knight's Shield [1]
Buy Price: N/A
Sell Price: N/A
A knight's shield stained with dark blood, results of failed curse cleansing.
There's seems to be no way to purify this shield anymore.
_______________________
ATK +3%
MATK +3%
Increases Attack Speed (decreases After Attack Delay by 10%).
_______________________
Decreases damage taken from all elemental monsters by 7%.
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Random chance to restore 25 SP per second for 5 seconds when receiving physical damage.
Random chance to restore 150 HP per second for 5 seconds when dealing physical or magical damage.
_______________________
Refine Level +7:
ATK +10
MATK +10
_______________________
Refine Level +9:
ASPD +1
_______________________
Refine Level +12:
Decreases After Skill Delay by 3%.
_______________________
Type: Shield
Defense: 0
Weight: 80
Armor Level: 1
_______________________
Requirement: None
There's seems to be no way to purify this shield anymore.
_______________________
ATK +3%
MATK +3%
Increases Attack Speed (decreases After Attack Delay by 10%).
_______________________
Decreases damage taken from all elemental monsters by 7%.
_______________________
Random chance to restore 25 SP per second for 5 seconds when receiving physical damage.
Random chance to restore 150 HP per second for 5 seconds when dealing physical or magical damage.
_______________________
Refine Level +7:
ATK +10
MATK +10
_______________________
Refine Level +9:
ASPD +1
_______________________
Refine Level +12:
Decreases After Skill Delay by 3%.
_______________________
Type: Shield
Defense: 0
Weight: 80
Armor Level: 1
_______________________
Requirement: None
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
800
Requirements
Armor Level
1
Min Level
1
Scripts
Script bonus bAspdRate,10; bonus bAtkRate,3; bonus bMatkRate,3; bonus2 bSubEle,Ele_All,7; autobonus2 "{ bonus2 bSPRegenRate,25,1000; }",50,5000; autobonus "{ bonus2 bHPRegenRate,150,1000; }",50,5000; .@r = getrefine(); if (.@r>=7) { bonus bBaseAtk,10; bonus bMatk,10; } if (.@r>=9) { bonus bAspd,1; } if (.@r>=12) { bonus bDelayrate,-3; }
bonus bAspdRate,10;
bonus bAtkRate,3;
bonus bMatkRate,3;
bonus2 bSubEle,Ele_All,7;
autobonus2 "{ bonus2 bSPRegenRate,25,1000; }",50,5000;
autobonus "{ bonus2 bHPRegenRate,150,1000; }",50,5000;
.@r = getrefine();
if (.@r>=7) {
bonus bBaseAtk,10;
bonus bMatk,10;
}
if (.@r>=9) {
bonus bAspd,1;
}
if (.@r>=12) {
bonus bDelayrate,-3;
}