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ID #28943 Armor

Forbidden Spellbook [1]

Buy Price: N/A Sell Price: N/A
A spellbook possessed by Zilant, who was called a rare witch.
High-dimensional theories about spirits and barriers are described, and those who understand them can protect themselves from various forces.
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MDEF +5
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For each Level of Summon Agni:
INT +3
Decreases damage taken from Fire elemental attacks by 10%.
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For each Level of Summon Aqua:
DEX +3
Decreases damage taken from Water elemental attacks by 10%.
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For each Level of Summon Ventus:
AGI +3
Decreases damage taken from Wind elemental attacks by 10%.
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For each Level of Summon Tera:
VIT +3
Decreases damage taken from Earth elemental attacks by 10%.
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For each Level of Elemental Sympathy:
MaxHP +2%, MaxSP +2%
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Refine Level +7:
DEF +100, MDEF +5
Increases resistance against White Imprison status by 50%.
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Refine Level +9:
DEF +200, MDEF +10
Prevents White Imprison status, except when used on yourself.
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Type: Shield
Defense: 20
Weight: 50
Armor Level: 1
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Requirement:
Base Level 130
Sorcerer

Equipment Slots

Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2

Basic Information

Armor
500
20

Job Requirements

Yes

Requirements

1
130

Scripts

.@r = getrefine(); .@a = getskilllv("SO_SUMMON_AGNI"); .@b = getskilllv("SO_SUMMON_AQUA"); .@c = getskilllv("SO_SUMMON_VENTUS"); .@d = getskilllv("SO_SUMMON_TERA"); .@e = getskilllv("SO_EL_SYMPATHY"); bonus bMdef,5; bonus bInt,3*.@a; bonus2 bSubEle,Ele_Fire,10*.@a; bonus bDex,3*.@b; bonus2 bSubEle,Ele_Water,10*.@b; bonus bAgi,3*.@c; bonus2 bSubEle,Ele_Wind,10*.@c; bonus bVit,3*.@d; bonus2 bSubEle,Ele_Earth,10*.@d; bonus bMaxHPrate,2*.@e; bonus bMaxSPrate,2*.@e; if (.@r>=7) { bonus bDef,100; bonus bMdef,5; bonus2 bResEff,Eff_WhiteImprison,5000; } if (.@r>=9) { bonus bDef,200; bonus bMdef,10; bonus2 bResEff,Eff_WhiteImprison,5000; }
.@r = getrefine();
.@a = getskilllv("SO_SUMMON_AGNI");
.@b = getskilllv("SO_SUMMON_AQUA");
.@c = getskilllv("SO_SUMMON_VENTUS");
.@d = getskilllv("SO_SUMMON_TERA");
.@e = getskilllv("SO_EL_SYMPATHY");
bonus bMdef,5;
bonus bInt,3*.@a;
bonus2 bSubEle,Ele_Fire,10*.@a;
bonus bDex,3*.@b;
bonus2 bSubEle,Ele_Water,10*.@b;
bonus bAgi,3*.@c;
bonus2 bSubEle,Ele_Wind,10*.@c;
bonus bVit,3*.@d;
bonus2 bSubEle,Ele_Earth,10*.@d;
bonus bMaxHPrate,2*.@e;
bonus bMaxSPrate,2*.@e;
if (.@r>=7) {
   bonus bDef,100;
   bonus bMdef,5;
   bonus2 bResEff,Eff_WhiteImprison,5000;
}
if (.@r>=9) {
   bonus bDef,200;
   bonus bMdef,10;
   bonus2 bResEff,Eff_WhiteImprison,5000;
}
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