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ID #28917 Armor

[Rental] Gaia Shield

Buy Price: N/A Sell Price: N/A
A shield created from the power of Earth.
There are various effects depending on the user.
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MDEF +10
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Increases damage taken from Earth elemental attacks by 10%.
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Increases Damage on Earth elemental by 5%.
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Refine Level +6:
Increases damage taken from Earth elemental attacks by additional 15%.
Increases Damage on Earth elemental by additional 10%.
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Refine Level +8:
Base STR at least 90:
ATK +50

Base AGI at least 90:
Increases Attack Speed (decreases After Attack Delay by 5%).

Base VIT at least 90:
Increases recovery amount gained from Healing skills and items by 10%.

Base INT at least 90:
MATK +30

Base DEX at least 90:
Decreases Variable Casting Time by 5%.

Base LUK at least 90:
Increases Critical Damage by 5%
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Indestructible in battle
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Can only be sold to NPC's.
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Type: Shield
Defense: 150
Weight: 200
Armor Level: 1
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Requirement:
Base Level 90

Equipment Slots

Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2

Basic Information

Armor
2000
150

Requirements

1
90

Scripts

.@r = getrefine(); bonus bUnbreakableShield; bonus bMdef,10; bonus2 bSubEle,Ele_Earth,10; bonus2 bAddEle,Ele_Earth,5; bonus2 bMagicAddEle,Ele_Earth,5; if (.@r>=6) { bonus2 bSubEle,Ele_Earth,15; bonus2 bAddEle,Ele_Earth,10; bonus2 bMagicAddEle,Ele_Earth,10; } if (.@r>=8) { if (readparam(bStr)>=90) { bonus bBaseAtk,50; } if (readparam(bAgi)>=90) { bonus bAspdRate,5; } if (readparam(bVit)>=90) { bonus bHealPower2,10; bonus bAddItemHealRate,10; } if (readparam(bInt)>=90) { bonus bMatk,30; } if (readparam(bDex)>=90) { bonus bVariableCastrate,-5; } if (readparam(bLuk)>=90) { bonus bCritAtkRate,5; } }
.@r = getrefine();
bonus bUnbreakableShield;
bonus bMdef,10;
bonus2 bSubEle,Ele_Earth,10;
bonus2 bAddEle,Ele_Earth,5;
bonus2 bMagicAddEle,Ele_Earth,5;
if (.@r>=6) {
   bonus2 bSubEle,Ele_Earth,15;
   bonus2 bAddEle,Ele_Earth,10;
   bonus2 bMagicAddEle,Ele_Earth,10;
}
if (.@r>=8) {
   if (readparam(bStr)>=90) {
      bonus bBaseAtk,50;
   }
   if (readparam(bAgi)>=90) {
      bonus bAspdRate,5;
   }
   if (readparam(bVit)>=90) {
      bonus bHealPower2,10;
      bonus bAddItemHealRate,10;
   }
   if (readparam(bInt)>=90) {
      bonus bMatk,30;
   }
   if (readparam(bDex)>=90) {
      bonus bVariableCastrate,-5;
   }
   if (readparam(bLuk)>=90) {
      bonus bCritAtkRate,5;
   }
}
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