ID #28902
Armor
Mad Bunny [1]
Buy Price: N/A
Sell Price: N/A
A rag doll that Piamette uses for both attack and defense?
It looks so real and alive!
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ATK +5%
MATK +5%
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Reflects 10% of Melee Physical Damage.
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When hit by a magic attack, there is a 10% chance for 2 seconds to reflect the magic attack with a 60% chance.
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Refine Level +7:
ATK +5
MATK +5
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Refine Level +9:
ATK +15
MATK +15
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Refine Level +12:
Critical +10
Skill casting cannot be interrupted.
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Type: Shield
Defense: 0
Weight: 10
Armor Level: 1
_______________________
Requirement: None
It looks so real and alive!
_______________________
ATK +5%
MATK +5%
_______________________
Reflects 10% of Melee Physical Damage.
_______________________
When hit by a magic attack, there is a 10% chance for 2 seconds to reflect the magic attack with a 60% chance.
_______________________
Refine Level +7:
ATK +5
MATK +5
_______________________
Refine Level +9:
ATK +15
MATK +15
_______________________
Refine Level +12:
Critical +10
Skill casting cannot be interrupted.
_______________________
Type: Shield
Defense: 0
Weight: 10
Armor Level: 1
_______________________
Requirement: None
Available from boxes
Equipment Reform
Available through the reform system C_Armor_Reform_1
- Armor Upgrade Stone(Lower) × 100
- Feather × 100
- Soft Feather × 100
Available through the reform system C_Armor_Reform_2
- Armor Upgrade Stone(Intermediate) × 100
- Feather × 200
- Soft Feather × 200
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
100
Acquisition method
Equipment reform
Requirements
Armor Level
1
Min Level
1
Scripts
Script bonus bAtkRate,5; bonus bMatkRate,5; bonus bShortWeaponDamageReturn,10; bonus5 bAutoSpellWhenHit,"NPC_MAGICMIRROR",8,100,BF_MAGIC,0; .@r = getrefine(); if (.@r>=7) { bonus bBaseAtk,5; bonus bMatk,5; } if (.@r>=9) { bonus bBaseAtk,15; bonus bMatk,15; } if (.@r>=12) { bonus bCritical,10; bonus bNoCastCancel; }
bonus bAtkRate,5;
bonus bMatkRate,5;
bonus bShortWeaponDamageReturn,10;
bonus5 bAutoSpellWhenHit,"NPC_MAGICMIRROR",8,100,BF_MAGIC,0;
.@r = getrefine();
if (.@r>=7) {
bonus bBaseAtk,5;
bonus bMatk,5;
}
if (.@r>=9) {
bonus bBaseAtk,15;
bonus bMatk,15;
}
if (.@r>=12) {
bonus bCritical,10;
bonus bNoCastCancel;
}