ID #28786
Weapon
[Not For Sale] Madogum [2]
Buy Price: N/A
Sell Price: N/A
A dagger once used by ancient wizard.
It resonates with Ancient Hero's Boots.
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MATK +150
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For each 2 Refine Levels:
MATK +10
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For each 3 Refine Levels:
Increases Attack Speed (decreases After Attack Delay by 2%).
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Refine Level +9:
Increases all elemental magical damage by 10%.
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Refine Level +11:
Random chance to auto-cast Level 3 Psychic Wave when dealing melee physical attacks.
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When equipped with Ancient Hero's Boots:
Random chance to increase INT by 20 and MATK by 15% for 7 sec when dealing physical damage.
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Type: Dagger
Attack: 150
Weight: 80
Weapon Level: 4
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Requirement:
Base Level 100
Shadow Chaser
It resonates with Ancient Hero's Boots.
_______________________
MATK +150
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
For each 3 Refine Levels:
Increases Attack Speed (decreases After Attack Delay by 2%).
_______________________
Refine Level +9:
Increases all elemental magical damage by 10%.
_______________________
Refine Level +11:
Random chance to auto-cast Level 3 Psychic Wave when dealing melee physical attacks.
_______________________
When equipped with Ancient Hero's Boots:
Random chance to increase INT by 20 and MATK by 15% for 7 sec when dealing physical damage.
_______________________
Type: Dagger
Attack: 150
Weight: 80
Weapon Level: 4
_______________________
Requirement:
Base Level 100
Shadow Chaser
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Weapon
Weight
800
Range
1
Job Requirements
Rogue
Yes
Requirements
Weapon Level
4
Min Level
100
Scripts
Script .@r = getrefine(); bonus bMatk,(.@r/2)*10; bonus bAspdRate,(.@r/3)*2; if (.@r>=9) bonus2 bMagicAtkEle,Ele_All,10; if (.@r>=11) bonus5 bAutoSpell,"SO_PSYCHIC_WAVE",3,50,BF_WEAPON|BF_SHORT,1;
.@r = getrefine(); bonus bMatk,(.@r/2)*10; bonus bAspdRate,(.@r/3)*2; if (.@r>=9) bonus2 bMagicAtkEle,Ele_All,10; if (.@r>=11) bonus5 bAutoSpell,"SO_PSYCHIC_WAVE",3,50,BF_WEAPON|BF_SHORT,1;