ID #28785
Weapon
Time Gap Abyss Dagger [2]
Buy Price: N/A
Sell Price: N/A
A dagger imbued with the abyssal magic flowing from the gap of time.
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MATK +230, MATK +3%.
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Increases damage of Abyss Flame by 15%.
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For each 2 Refine Levels:
MATK +25
MATK +1%
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For each 3 Refine Levels:
Increases damage of Abyss Flame by additional 5%.
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Refine Level +7:
Increases Magical Damage with Neutral and Fire element by 25%.
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Refine Level +9:
Decreases Variable Casting Time by 10%.
S.MATK +7.
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Refine Level +11:
Increases damage of Abyss Flame by additional 15%.
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When equipped with Time Dimensions Rune Crown (Abyss Chaser):
Increases damage of Abyss Square by 25%.
Increases Magical Damage against enemies of every size by 15%.
If the Weapon and Headgear's Grade are A or higher:
MATK +7%
Increases damage of Abyss Flame by additional 15%.
Increases Magical Damage against enemies of every element by additional 15%.
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[Bonus by Grade]
[Grade D]: S.MATK +5
[Grade C]: Damage of Abyss Flame +15%.
[Grade B]: Magical Damage with Neutral and Fire element +10%.
[Grade A]: S.MATK +3 per 2 Refine Levels.
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Type: Dagger
Attack: 150
Weight: 200
Weapon Level: 5
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Requirement:
Base Level 250
Abyss Chaser
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MATK +230, MATK +3%.
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Increases damage of Abyss Flame by 15%.
_______________________
For each 2 Refine Levels:
MATK +25
MATK +1%
_______________________
For each 3 Refine Levels:
Increases damage of Abyss Flame by additional 5%.
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Refine Level +7:
Increases Magical Damage with Neutral and Fire element by 25%.
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Refine Level +9:
Decreases Variable Casting Time by 10%.
S.MATK +7.
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Refine Level +11:
Increases damage of Abyss Flame by additional 15%.
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When equipped with Time Dimensions Rune Crown (Abyss Chaser):
Increases damage of Abyss Square by 25%.
Increases Magical Damage against enemies of every size by 15%.
If the Weapon and Headgear's Grade are A or higher:
MATK +7%
Increases damage of Abyss Flame by additional 15%.
Increases Magical Damage against enemies of every element by additional 15%.
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[Bonus by Grade]
[Grade D]: S.MATK +5
[Grade C]: Damage of Abyss Flame +15%.
[Grade B]: Magical Damage with Neutral and Fire element +10%.
[Grade A]: S.MATK +3 per 2 Refine Levels.
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Type: Dagger
Attack: 150
Weight: 200
Weapon Level: 5
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Requirement:
Base Level 250
Abyss Chaser
Available from boxes
Equipment Reform
Available through the reform system Time_Gap_Refine_Hammer
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Weapon
Weight
2000
Range
1
Acquisition method
Equipment reform
Job Requirements
Rogue
Yes
Requirements
Weapon Level
5
Min Level
250
Scripts
Script .@g = getenchantgrade(); .@r = getrefine(); bonus bMatkRate,3+(.@r/2); bonus bMatk,25*(.@r/2); bonus2 bSkillAtk,"ABC_ABYSS_FLAME",15; bonus2 bSkillAtk,"ABC_ABYSS_FLAME_ATK",15; bonus2 bSkillAtk,"ABC_ABYSS_SQUARE",5*(.@r/3); if (.@r>=7) { bonus2 bMagicAtkEle,Ele_Fire,25; bonus2 bMagicAtkEle,Ele_Neutral,25; if (.@r>=9) { bonus bVariableCastrate,-10; bonus bSMatk,7; if (.@r>=11) { bonus2 bSkillAtk,"ABC_ABYSS_FLAME",15; bonus2 bSkillAtk,"ABC_ABYSS_FLAME_ATK",15; } } } if (.@g>=ENCHANTGRADE_D) { bonus bSMatk,5; if (.@g>=ENCHANTGRADE_C) { bonus2 bSkillAtk,"ABC_ABYSS_FLAME",15; bonus2 bSkillAtk,"ABC_ABYSS_FLAME_ATK",15; if (.@g>=ENCHANTGRADE_B) { bonus2 bMagicAtkEle,Ele_Fire,10; bonus2 bMagicAtkEle,Ele_Neutral,10; if (.@g>=ENCHANTGRADE_A) { bonus bSMatk,3*(.@r/2); } } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bMatkRate,3+(.@r/2);
bonus bMatk,25*(.@r/2);
bonus2 bSkillAtk,"ABC_ABYSS_FLAME",15;
bonus2 bSkillAtk,"ABC_ABYSS_FLAME_ATK",15;
bonus2 bSkillAtk,"ABC_ABYSS_SQUARE",5*(.@r/3);
if (.@r>=7) {
bonus2 bMagicAtkEle,Ele_Fire,25;
bonus2 bMagicAtkEle,Ele_Neutral,25;
if (.@r>=9) {
bonus bVariableCastrate,-10;
bonus bSMatk,7;
if (.@r>=11) {
bonus2 bSkillAtk,"ABC_ABYSS_FLAME",15;
bonus2 bSkillAtk,"ABC_ABYSS_FLAME_ATK",15;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bSMatk,5;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSkillAtk,"ABC_ABYSS_FLAME",15;
bonus2 bSkillAtk,"ABC_ABYSS_FLAME_ATK",15;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bMagicAtkEle,Ele_Fire,10;
bonus2 bMagicAtkEle,Ele_Neutral,10;
if (.@g>=ENCHANTGRADE_A) {
bonus bSMatk,3*(.@r/2);
}
}
}
}