ID #28771
Weapon
Metal Detector Mk47 [2]
Buy Price: N/A
Sell Price: N/A
Hand held detector for metal detection in mines.
Lightweight and durable, it is also popular for self-defense.
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ATK +10%
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Increases damage of Cross Impact by 10%.
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Refine Level +7:
ATK +40
Increases Attack Speed (decreases After Attack Delay by 10%).
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Refine Level +9:
Increases damage of Cross Impact by additional 15%.
Physical attacks have a chance to increase physical damage against all size enemies by 15% for 10 seconds.
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Refine Level +11:
Decreases After Skill Delay by 20%.
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Type: Dagger
Attack: 200
Weight: 100
Weapon Level: 4
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Requirement:
Base Level 170
Guillotine Cross
Lightweight and durable, it is also popular for self-defense.
_______________________
ATK +10%
_______________________
Increases damage of Cross Impact by 10%.
_______________________
Refine Level +7:
ATK +40
Increases Attack Speed (decreases After Attack Delay by 10%).
_______________________
Refine Level +9:
Increases damage of Cross Impact by additional 15%.
Physical attacks have a chance to increase physical damage against all size enemies by 15% for 10 seconds.
_______________________
Refine Level +11:
Decreases After Skill Delay by 20%.
_______________________
Type: Dagger
Attack: 200
Weight: 100
Weapon Level: 4
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Requirement:
Base Level 170
Guillotine Cross
Available from boxes
Equipment Reform
Available through the reform system Amp_Blueprint1
- Weapon Upgrade Stone(High) × 75
- Mjolnir's Energy × 75
- Mjolnir's Treasure × 30
- Shadowdecon × 75
- Dynite × 75
Available through the reform system Amp_Blueprint19
- Weapon Upgrade Stone(High) × 25
- Mjolnir's Energy × 25
- Mjolnir's Treasure × 20
- Shadowdecon × 75
- Dynite × 25
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Weapon
Weight
1000
Range
1
Acquisition method
Equipment reform
Job Requirements
Assassin
Yes
Requirements
Weapon Level
4
Min Level
170
Scripts
Script .@r = getrefine(); bonus bAtkRate,10; bonus2 bSkillAtk,"GC_CROSSIMPACT",10; if (.@r>=7) { bonus bAspdRate,10; bonus bBaseAtk,40; } if (.@r>=9) { bonus2 bSkillAtk,"GC_CROSSIMPACT",15; autobonus "{ bonus2 bAddSize,Size_All,15; }",1,10000,BF_WEAPON; } if (.@r>=11) { bonus bDelayrate,-20; }
.@r = getrefine();
bonus bAtkRate,10;
bonus2 bSkillAtk,"GC_CROSSIMPACT",10;
if (.@r>=7) {
bonus bAspdRate,10;
bonus bBaseAtk,40;
}
if (.@r>=9) {
bonus2 bSkillAtk,"GC_CROSSIMPACT",15;
autobonus "{ bonus2 bAddSize,Size_All,15; }",1,10000,BF_WEAPON;
}
if (.@r>=11) {
bonus bDelayrate,-20;
}