ID #28762
Weapon
Illusion Bazerald [2]
Buy Price: N/A
Sell Price: N/A
A formal dress dagger, engraved with luxurious emblems, that's usually worn on special occasions.
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INT +5
MATK +170
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For each 2 Refine Levels:
MATK +1%
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Refine Level +7:
Increases Magical Damage with Fire element by 10%.
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Refine Level +9:
Increases damage of Fire Bolt by 40%.
Increases damage of Fire Ball by 40%.
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Refine Level +11:
Increases damage of Meteor Storm by 30%.
Increases damage of Crimson Rock by 30%.
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When equipped with Fancy Flower:
MATK +50
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Refine Level of Illusion Bazerald and Fancy Flower each is +7 or higher:
Decreases Variable Casting Time by 10%.
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Total Refine Level of entire set at least +18:
Increases Magical Damage against monsters of Small and Medium size by 15%.
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Total Refine Level of entire set at least +22:
Random chance to increase MATK +50 and Magical Damage with Fire element by 20% for 10 sec when dealing magical attacks.
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Type: Dagger
Attack: 120
Weight: 50
Element: Fire
Weapon Level: 4
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Requirement:
Base Level 120
Swordsman, Magician, Archer, Merchant, Thief, Soul Linker and Ninja classes
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INT +5
MATK +170
_______________________
For each 2 Refine Levels:
MATK +1%
_______________________
Refine Level +7:
Increases Magical Damage with Fire element by 10%.
_______________________
Refine Level +9:
Increases damage of Fire Bolt by 40%.
Increases damage of Fire Ball by 40%.
_______________________
Refine Level +11:
Increases damage of Meteor Storm by 30%.
Increases damage of Crimson Rock by 30%.
_______________________
When equipped with Fancy Flower:
MATK +50
_______________________
Refine Level of Illusion Bazerald and Fancy Flower each is +7 or higher:
Decreases Variable Casting Time by 10%.
_______________________
Total Refine Level of entire set at least +18:
Increases Magical Damage against monsters of Small and Medium size by 15%.
_______________________
Total Refine Level of entire set at least +22:
Random chance to increase MATK +50 and Magical Damage with Fire element by 20% for 10 sec when dealing magical attacks.
_______________________
Type: Dagger
Attack: 120
Weight: 50
Element: Fire
Weapon Level: 4
_______________________
Requirement:
Base Level 120
Swordsman, Magician, Archer, Merchant, Thief, Soul Linker and Ninja classes
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Weapon
Weight
500
Range
1
Job Requirements
Alchemist
Yes
Archer
Yes
Assassin
Yes
Bard/Dancer
Yes
Blacksmith
Yes
Crusader
Yes
Hunter
Yes
Knight
Yes
Mage
Yes
Merchant
Yes
Ninja
Yes
Rogue
Yes
Sage
Yes
Soul Linker
Yes
Swordsman
Yes
Thief
Yes
Wizard
Yes
Requirements
Weapon Level
4
Min Level
120
Scripts
Script bonus bAtkEle,Ele_Fire; bonus bInt,5; .@r = getrefine(); bonus bMatkRate,(.@r/2); if (.@r >= 7) { bonus2 bMagicAtkEle,Ele_Fire,10; if (.@r >= 9) { bonus2 bSkillAtk,"MG_FIREBOLT",40; bonus2 bSkillAtk,"MG_FIREBALL",40; if (.@r >= 11) { bonus2 bSkillAtk,"WZ_METEOR",30; bonus2 bSkillAtk,"WL_CRIMSONROCK",30; } } }
bonus bAtkEle,Ele_Fire;
bonus bInt,5;
.@r = getrefine();
bonus bMatkRate,(.@r/2);
if (.@r >= 7) {
bonus2 bMagicAtkEle,Ele_Fire,10;
if (.@r >= 9) {
bonus2 bSkillAtk,"MG_FIREBOLT",40;
bonus2 bSkillAtk,"MG_FIREBALL",40;
if (.@r >= 11) {
bonus2 bSkillAtk,"WZ_METEOR",30;
bonus2 bSkillAtk,"WL_CRIMSONROCK",30;
}
}
}