ID #28744
Weapon
Madogum [2]
Buy Price: N/A
Sell Price: N/A
A dagger once used by ancient wizard.
It resonates with Ancient Hero's Boots.
_______________________
MATK +150
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
For each 3 Refine Levels:
Increases Attack Speed (decreases After Attack Delay by 2%).
_______________________
Refine Level +9:
Increases all elemental magical damage by 10%.
_______________________
Refine Level +11:
Random chance to auto-cast Level 3 Psychic Wave when dealing melee physical attacks.
_______________________
When equipped with Ancient Hero's Boots:
Random chance to increase INT by 20 and MATK by 15% for 7 sec when dealing physical damage.
_______________________
Type: Dagger
Attack: 150
Weight: 80
Weapon Level: 4
_______________________
Requirement:
Base Level 100
Shadow Chaser
It resonates with Ancient Hero's Boots.
_______________________
MATK +150
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
For each 3 Refine Levels:
Increases Attack Speed (decreases After Attack Delay by 2%).
_______________________
Refine Level +9:
Increases all elemental magical damage by 10%.
_______________________
Refine Level +11:
Random chance to auto-cast Level 3 Psychic Wave when dealing melee physical attacks.
_______________________
When equipped with Ancient Hero's Boots:
Random chance to increase INT by 20 and MATK by 15% for 7 sec when dealing physical damage.
_______________________
Type: Dagger
Attack: 150
Weight: 80
Weapon Level: 4
_______________________
Requirement:
Base Level 100
Shadow Chaser
Available from boxes
Equipment Reform
Available through the reform system Hero_Equipment_Cube
Available through the reform system Hero_Up_Cube_11
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Weapon
Weight
800
Range
1
Acquisition method
Equipment reform
Job Requirements
Rogue
Yes
Requirements
Weapon Level
4
Min Level
100
Scripts
Script .@r = getrefine(); if (.@r>=2) { bonus bMatk,.@r/2*10; } if (.@r>=3) { bonus bAspdRate,.@r/3*2; } if (.@r>=9) { bonus2 bMagicAtkEle,Ele_All,10; } if (.@r>=11) { bonus5 bAutoSpell,"SO_PSYCHIC_WAVE",3,50,BF_WEAPON|BF_SHORT,1; }
.@r = getrefine();
if (.@r>=2) {
bonus bMatk,.@r/2*10;
}
if (.@r>=3) {
bonus bAspdRate,.@r/3*2;
}
if (.@r>=9) {
bonus2 bMagicAtkEle,Ele_All,10;
}
if (.@r>=11) {
bonus5 bAutoSpell,"SO_PSYCHIC_WAVE",3,50,BF_WEAPON|BF_SHORT,1;
}