ID #28722
Weapon
Diva Dagger [1]
Buy Price: N/A
Sell Price: N/A
A weapon of unknown origin with the magical power of the labyrinth.
It is unknown what kind of material is refined, and even similar weapons have different performance.
_______________________
MATK +120
_______________________
Refine Level +7:
ATK +30, HIT +5
_______________________
Refine Level +9:
ATK +30, HIT +5
_______________________
When equipped with Labyrinth Baphomet Card:
ATK +10%
Normal attacks inflicts splash damage.
_______________________
Type: Dagger
Attack: 120
Weight: 60
Weapon Level: 4
_______________________
Requirement:
Base Level 150
Super Novice, 3rd Swordsman classes, 3rd Magician classes, 3rd Archer classes, 3rd Thief classes, 3rd Merchant classes, Soul Reaper, Kagerou and Oboro
It is unknown what kind of material is refined, and even similar weapons have different performance.
_______________________
MATK +120
_______________________
Refine Level +7:
ATK +30, HIT +5
_______________________
Refine Level +9:
ATK +30, HIT +5
_______________________
When equipped with Labyrinth Baphomet Card:
ATK +10%
Normal attacks inflicts splash damage.
_______________________
Type: Dagger
Attack: 120
Weight: 60
Weapon Level: 4
_______________________
Requirement:
Base Level 150
Super Novice, 3rd Swordsman classes, 3rd Magician classes, 3rd Archer classes, 3rd Thief classes, 3rd Merchant classes, Soul Reaper, Kagerou and Oboro
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Weapon
Weight
600
Range
1
Job Requirements
Alchemist
Yes
Archer
Yes
Assassin
Yes
Bard/Dancer
Yes
Blacksmith
Yes
Crusader
Yes
Hunter
Yes
Knight
Yes
Mage
Yes
Merchant
Yes
Ninja
Yes
Novice
Yes
Rogue
Yes
Sage
Yes
Soul Linker
Yes
Super Novice
Yes
Swordsman
Yes
Thief
Yes
Wizard
Yes
Requirements
Weapon Level
4
Min Level
150
Scripts
Script .@r = getrefine(); if (.@r>=7) { bonus bBaseAtk,30; bonus bHit,5; } if (.@r>=9) { bonus bBaseAtk,30; bonus bHit,5; }
.@r = getrefine();
if (.@r>=7) {
bonus bBaseAtk,30;
bonus bHit,5;
}
if (.@r>=9) {
bonus bBaseAtk,30;
bonus bHit,5;
}