ID #28717
Weapon
Valkyrie Knife [4]
Buy Price: N/A
Sell Price: N/A
A noble knife of Valkyrie.
It seems that even weak people can be treated.
_______________________
MATK +50
_______________________
When equipped by Novice:
ATK +100
MATK +150
MaxHP +300
MaxSP +300
Decreases SP Consumption by 5%.
Indestructible in battle
For each Refine Level:
INT +2
DEX +2
MaxHP +200
MaxSP +20
MATK +15
Critical +7
Increases Attack Speed (decreases After Attack Delay by 10%).
Increases Critical Damage by 1%.
For each Refine Level:
For each 10 base DEX:
Dex -1
Refine Level +7:
Decreases damage taken from Demi-Human race by 10%.
_______________________
When equipped by Mage:
For each Refine Level:
MaxHP +200
MaxSP +20
Refine Level +7:
Decreases damage taken from Demi-Human race by 10%.
_______________________
When equipped by Hunter:
MaxHP +200
Decreases SP Consumption by 5%.
For each Refine Level:
INT +2
DEX +2
_______________________
When equipped by Bard and Dancer:
ATK +100
Indestructible in battle
For each Refine Level:
Increases Attack Speed (decreases After Attack Delay by 10%).
For each Refine Level:
For each 10 base DEX:
DEX -1
_______________________
When equipped by Thief:
MATK +150
MaxSP +100
For each Refine Level:
Increases Critical Damage by 1%.
_______________________
Type: Dagger
Attack: 50
Weight: 10
Weapon Level: 4
_______________________
Requirement:
Base Level 70
Novice, Swordsman, Magician, Archer, Merchant, Thief, Soul Linker and Ninja
It seems that even weak people can be treated.
_______________________
MATK +50
_______________________
When equipped by Novice:
ATK +100
MATK +150
MaxHP +300
MaxSP +300
Decreases SP Consumption by 5%.
Indestructible in battle
For each Refine Level:
INT +2
DEX +2
MaxHP +200
MaxSP +20
MATK +15
Critical +7
Increases Attack Speed (decreases After Attack Delay by 10%).
Increases Critical Damage by 1%.
For each Refine Level:
For each 10 base DEX:
Dex -1
Refine Level +7:
Decreases damage taken from Demi-Human race by 10%.
_______________________
When equipped by Mage:
For each Refine Level:
MaxHP +200
MaxSP +20
Refine Level +7:
Decreases damage taken from Demi-Human race by 10%.
_______________________
When equipped by Hunter:
MaxHP +200
Decreases SP Consumption by 5%.
For each Refine Level:
INT +2
DEX +2
_______________________
When equipped by Bard and Dancer:
ATK +100
Indestructible in battle
For each Refine Level:
Increases Attack Speed (decreases After Attack Delay by 10%).
For each Refine Level:
For each 10 base DEX:
DEX -1
_______________________
When equipped by Thief:
MATK +150
MaxSP +100
For each Refine Level:
Increases Critical Damage by 1%.
_______________________
Type: Dagger
Attack: 50
Weight: 10
Weapon Level: 4
_______________________
Requirement:
Base Level 70
Novice, Swordsman, Magician, Archer, Merchant, Thief, Soul Linker and Ninja
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Weapon
Weight
100
Range
1
Job Requirements
Alchemist
Yes
Archer
Yes
Assassin
Yes
Bard/Dancer
Yes
Blacksmith
Yes
Crusader
Yes
Hunter
Yes
Knight
Yes
Mage
Yes
Merchant
Yes
Ninja
Yes
Novice
Yes
Rogue
Yes
Sage
Yes
Soul Linker
Yes
Super Novice
Yes
Swordsman
Yes
Thief
Yes
Wizard
Yes
Requirements
Weapon Level
4
Min Level
70
Scripts
Script .@r = getrefine(); .@b = readparam(bDex)/10; if (BaseClass == Job_Novice) { bonus bMaxHP,300+(200*.@r); bonus bMaxSP,300+(20*.@r); bonus bBaseAtk,100; bonus bMatk,150+(15*.@r); bonus bUseSPrate,-5; bonus bUnbreakableWeapon; bonus bInt,2*.@r; bonus bDex,(2*.@r)-(.@r*.@b); bonus bCritical,7*.@r; bonus bAspdRate,10*.@r; bonus bCritAtkRate,.@r; } if (BaseClass == Job_Thief) { bonus bMaxSP,100; bonus bMatk,150; bonus bCritAtkRate,.@r; } if (BaseClass == Job_Mage) { bonus bMaxHP,200*.@r; bonus bMaxSP,20*.@r; } if (BaseJob == Job_Hunter) { bonus bMaxHP,200; bonus bUseSPrate,-5; bonus bInt,2*.@r; bonus bDex,2*.@r; } if (BaseJob == Job_Bard || BaseJob == Job_Dancer) { bonus bBaseAtk,100; bonus bAspdRate,10*.@r; bonus bUnbreakableWeapon; bonus bDex,-1*(.@r*.@b); } if (.@r>=7 && (BaseClass == Job_Novice || BaseJob == Job_Mage)) { bonus2 bSubRace,RC_DemiHuman,10; }
.@r = getrefine();
.@b = readparam(bDex)/10;
if (BaseClass == Job_Novice) {
bonus bMaxHP,300+(200*.@r);
bonus bMaxSP,300+(20*.@r);
bonus bBaseAtk,100;
bonus bMatk,150+(15*.@r);
bonus bUseSPrate,-5;
bonus bUnbreakableWeapon;
bonus bInt,2*.@r;
bonus bDex,(2*.@r)-(.@r*.@b);
bonus bCritical,7*.@r;
bonus bAspdRate,10*.@r;
bonus bCritAtkRate,.@r;
}
if (BaseClass == Job_Thief) {
bonus bMaxSP,100;
bonus bMatk,150;
bonus bCritAtkRate,.@r;
}
if (BaseClass == Job_Mage) {
bonus bMaxHP,200*.@r;
bonus bMaxSP,20*.@r;
}
if (BaseJob == Job_Hunter) {
bonus bMaxHP,200;
bonus bUseSPrate,-5;
bonus bInt,2*.@r;
bonus bDex,2*.@r;
}
if (BaseJob == Job_Bard || BaseJob == Job_Dancer) {
bonus bBaseAtk,100;
bonus bAspdRate,10*.@r;
bonus bUnbreakableWeapon;
bonus bDex,-1*(.@r*.@b);
}
if (.@r>=7 && (BaseClass == Job_Novice || BaseJob == Job_Mage)) {
bonus2 bSubRace,RC_DemiHuman,10;
}