ID #28715
Weapon
Unrivaled Dagger [3]
Buy Price: N/A
Sell Price: N/A
A dagger imbued with the power of Earth.
It will show its true power by regaining the power of Tenshi.
_______________________
Refine Level +7:
Increases Physical Damage against enemies of Brute and Plant race by 10%.
Increases damage against Wind and Earth elemental by 10%.
_______________________
Refine Level +9:
Increases Physical Damage against enemies of Brute and Plant race by additional 15%.
Increases damage against Wind and Earth elemental by additional 15%.
_______________________
Type: Dagger
Attack: 150
Weight: 100
Element: Earth
Weapon Level: 3
_______________________
Requirement:
Base Level 50
Novice, Swordsman, Magician, Archer, Merchant, Thief, Soul Linker and Ninja
It will show its true power by regaining the power of Tenshi.
_______________________
Refine Level +7:
Increases Physical Damage against enemies of Brute and Plant race by 10%.
Increases damage against Wind and Earth elemental by 10%.
_______________________
Refine Level +9:
Increases Physical Damage against enemies of Brute and Plant race by additional 15%.
Increases damage against Wind and Earth elemental by additional 15%.
_______________________
Type: Dagger
Attack: 150
Weight: 100
Element: Earth
Weapon Level: 3
_______________________
Requirement:
Base Level 50
Novice, Swordsman, Magician, Archer, Merchant, Thief, Soul Linker and Ninja
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Weapon
Weight
1000
Range
1
Job Requirements
Alchemist
Yes
Archer
Yes
Assassin
Yes
Bard/Dancer
Yes
Blacksmith
Yes
Crusader
Yes
Hunter
Yes
Knight
Yes
Mage
Yes
Merchant
Yes
Ninja
Yes
Novice
Yes
Rogue
Yes
Sage
Yes
Soul Linker
Yes
Super Novice
Yes
Swordsman
Yes
Thief
Yes
Wizard
Yes
Requirements
Weapon Level
3
Min Level
50
Scripts
Script .@r = getrefine(); bonus bAtkEle,Ele_Earth; if (.@r >= 7) { bonus2 bAddRace,RC_Brute,10; bonus2 bAddRace,RC_Player_Doram,10; bonus2 bAddRace,RC_Plant,10; bonus2 bAddEle,Ele_Wind,10; bonus2 bAddEle,Ele_Earth,10; } if (.@r >= 9) { bonus2 bAddRace,RC_Brute,15; bonus2 bAddRace,RC_Player_Doram,15; bonus2 bAddRace,RC_Plant,15; bonus2 bAddEle,Ele_Wind,15; bonus2 bAddEle,Ele_Earth,15; }
.@r = getrefine();
bonus bAtkEle,Ele_Earth;
if (.@r >= 7) {
bonus2 bAddRace,RC_Brute,10;
bonus2 bAddRace,RC_Player_Doram,10;
bonus2 bAddRace,RC_Plant,10;
bonus2 bAddEle,Ele_Wind,10;
bonus2 bAddEle,Ele_Earth,10;
}
if (.@r >= 9) {
bonus2 bAddRace,RC_Brute,15;
bonus2 bAddRace,RC_Player_Doram,15;
bonus2 bAddRace,RC_Plant,15;
bonus2 bAddEle,Ele_Wind,15;
bonus2 bAddEle,Ele_Earth,15;
}