ID #28631
Weapon
One Sky One Sun [2]
Buy Price: N/A
Sell Price: N/A
An ancient book titled The Only Sun on the Sky.
It is not known when anyone wrote down, but it contains knowledge of the heavenly bodies.
It resonates with Ancient Hero's Boots.
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For each 2 Refine Levels:
ATK +10
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For each 3 Refine Levels:
MaxSP +2%
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Refine Level +7:
Increases damage of Prominence Kick by 15%.
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Refine Level +9:
Increases Attack Speed (decreases After Attack Delay by 10%).
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Refine Level +11:
Increases damage of Solar Burst by 20%.
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When equipped with Ancient Hero's Boots:
Random chance to increase STR by 20 and ATK by 15% for 7 seconds when dealing physical damage.
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Type: Book
Attack: 160
Weight: 90
Weapon Level: 4
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Requirement:
Base Level 100
Star Emperor
It is not known when anyone wrote down, but it contains knowledge of the heavenly bodies.
It resonates with Ancient Hero's Boots.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
MaxSP +2%
_______________________
Refine Level +7:
Increases damage of Prominence Kick by 15%.
_______________________
Refine Level +9:
Increases Attack Speed (decreases After Attack Delay by 10%).
_______________________
Refine Level +11:
Increases damage of Solar Burst by 20%.
_______________________
When equipped with Ancient Hero's Boots:
Random chance to increase STR by 20 and ATK by 15% for 7 seconds when dealing physical damage.
_______________________
Type: Book
Attack: 160
Weight: 90
Weapon Level: 4
_______________________
Requirement:
Base Level 100
Star Emperor
Available from boxes
Equipment Reform
Available through the reform system Hero_Equipment_Cube
Available through the reform system Hero_Up_Cube_11
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Weapon
Weight
900
Range
1
Acquisition method
Equipment reform
Requirements
Weapon Level
4
Min Level
100
Scripts
Script .@r = getrefine(); bonus bBaseAtk,(.@r/2)*10; bonus bMaxSPrate,(.@r/3)*2; if (.@r>=7) { bonus2 bSkillAtk,"SJ_PROMINENCEKICK",15; } if (.@r>=9) { bonus bAspdRate,10; } if (.@r>=11) { bonus2 bSkillAtk,"SJ_SOLARBURST",20; }
.@r = getrefine();
bonus bBaseAtk,(.@r/2)*10;
bonus bMaxSPrate,(.@r/3)*2;
if (.@r>=7) {
bonus2 bSkillAtk,"SJ_PROMINENCEKICK",15;
}
if (.@r>=9) {
bonus bAspdRate,10;
}
if (.@r>=11) {
bonus2 bSkillAtk,"SJ_SOLARBURST",20;
}