ID #28626
Weapon
Illusion Tablet [2]
Buy Price: N/A
Sell Price: N/A
Since it is a stone that is said to contain wise words, the weight is naturally heavy, and if it is correct, it is hard to keep up.
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Increases Physical Damage against enemies of Shadow, Undead, Poison and Ghost elemental by 10%.
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For each 3 Refine Levels:
Increases Physical Damage against enemies of Shadow, Undead, Poison and Ghost elemental by additional 10% (up to Refine Level 10).
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Increases Physical Damage taken from Shadow elemental by 30%.
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When equipped with Illusion Ring:
Increases Attack Speed (decreases After Attack Delay by 8%).
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For each 2 Refine Levels of Illusion Tablet:
Increases Critical Damage by 5%
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Refine Level +9:
Critical +15
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Refine Level +11:
ATK +100
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Type: Book
Attack: 170
Weight: 80
Weapon Level: 4
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Requirement:
Base Level 100
Sage, Priest and Star Gladiator classes
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Increases Physical Damage against enemies of Shadow, Undead, Poison and Ghost elemental by 10%.
_______________________
For each 3 Refine Levels:
Increases Physical Damage against enemies of Shadow, Undead, Poison and Ghost elemental by additional 10% (up to Refine Level 10).
_______________________
Increases Physical Damage taken from Shadow elemental by 30%.
_______________________
When equipped with Illusion Ring:
Increases Attack Speed (decreases After Attack Delay by 8%).
_______________________
For each 2 Refine Levels of Illusion Tablet:
Increases Critical Damage by 5%
_______________________
Refine Level +9:
Critical +15
_______________________
Refine Level +11:
ATK +100
_______________________
Type: Book
Attack: 170
Weight: 80
Weapon Level: 4
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Requirement:
Base Level 100
Sage, Priest and Star Gladiator classes
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Weapon
Weight
800
Range
1
Job Requirements
Priest
Yes
Sage
Yes
Requirements
Weapon Level
4
Min Level
100
Scripts
Script .@val = 10 + 10*(min(getrefine(),10)/3); bonus2 bAddEle,Ele_Dark,.@val; bonus2 bAddEle,Ele_Undead,.@val; bonus2 bAddEle,Ele_Poison,.@val; bonus2 bAddEle,Ele_Ghost,.@val; bonus2 bSubEle,Ele_Dark,-30;
.@val = 10 + 10*(min(getrefine(),10)/3); bonus2 bAddEle,Ele_Dark,.@val; bonus2 bAddEle,Ele_Undead,.@val; bonus2 bAddEle,Ele_Poison,.@val; bonus2 bAddEle,Ele_Ghost,.@val; bonus2 bSubEle,Ele_Dark,-30;