ID #28619
Weapon
Prisoner's Diary [2]
Buy Price: N/A
Sell Price: N/A
There are traces of prisoners who were imprisoned in small numbers and secretly avoided the guard's eyes on this Dairy.
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MaxHP +5%
MaxSP +5%
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For each 2 Refine Levels:
ATK +20
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Refine Level +7:
Increases Damage against monsters of Undead elemental and Demon race monsters by 10%.
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Refine Level +9:
Increases Damage against monsters of Undead elemental and Demon race monsters by additional 15%.
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Refine Level +11:
Increases Damage against monsters of Undead and Shadow elemental by 15.%
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Type: Book
Attack: 210
Weight: 80
Weapon Level: 4
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Requirement:
Base Level 175
Sage, Priest and Star Gladiator classes
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MaxHP +5%
MaxSP +5%
_______________________
For each 2 Refine Levels:
ATK +20
_______________________
Refine Level +7:
Increases Damage against monsters of Undead elemental and Demon race monsters by 10%.
_______________________
Refine Level +9:
Increases Damage against monsters of Undead elemental and Demon race monsters by additional 15%.
_______________________
Refine Level +11:
Increases Damage against monsters of Undead and Shadow elemental by 15.%
_______________________
Type: Book
Attack: 210
Weight: 80
Weapon Level: 4
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Requirement:
Base Level 175
Sage, Priest and Star Gladiator classes
Monster Drops
Normal Drops
Prison Breaker
Rate: 25%
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Weapon
Weight
800
Range
1
Job Requirements
Priest
Yes
Sage
Yes
Requirements
Weapon Level
4
Min Level
175
Scripts
Script .@r = getrefine(); bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus bBaseAtk,20*(.@r/2); if (.@r>=9) .@val = 25; else if (.@r>=7) .@val = 10; if (.@r>=11) { bonus2 bAddEle,Ele_Dark,15; bonus2 bMagicAddEle,Ele_Dark,15; bonus2 bAddEle,Ele_Undead,15; bonus2 bMagicAddEle,Ele_Undead,15; } bonus2 bAddRace,RC_Demon,.@val; bonus2 bAddRace,RC_Undead,.@val; bonus2 bMagicAddRace,RC_Demon,.@val; bonus2 bMagicAddRace,RC_Undead,.@val;
.@r = getrefine();
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
bonus bBaseAtk,20*(.@r/2);
if (.@r>=9)
.@val = 25;
else if (.@r>=7)
.@val = 10;
if (.@r>=11) {
bonus2 bAddEle,Ele_Dark,15;
bonus2 bMagicAddEle,Ele_Dark,15;
bonus2 bAddEle,Ele_Undead,15;
bonus2 bMagicAddEle,Ele_Undead,15;
}
bonus2 bAddRace,RC_Demon,.@val;
bonus2 bAddRace,RC_Undead,.@val;
bonus2 bMagicAddRace,RC_Demon,.@val;
bonus2 bMagicAddRace,RC_Undead,.@val;