ID #28615
Weapon
Elemental Origin [3]
Buy Price: N/A
Sell Price: N/A
A book that records the origin of all elements.
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MATK +150
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Increases Magical Damage with Fire, Water, Wind, Earth and Neutral element by 10%.
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Decreases Variable Casting Time of Psychic Wave by 3 seconds.
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Refine Level +7:
Increases Magical Damage with Fire, Water, Wind, Earth and Neutral element by additional 15%.
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Refine Level +9:
Increases Magical Damage with Fire, Water, Wind, Earth and Neutral element by additional 20%.
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When equipped with Frontier Boots:
Decreases After Skill Delay by 20%.
Refine Level of Frontier Boots is +7 or higher:
For each Refine Level of Book of Origin:
Increases Magical Damage against monsters of Fire, Water, Wind and Earth elemental by 3%.
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Indestructible in battle
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Type: Book
Attack: 180
Weight: 80
Weapon Level: 4
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Requirement:
Base Level 130
Archbishop, Sorcerer and Star Emperor
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MATK +150
_______________________
Increases Magical Damage with Fire, Water, Wind, Earth and Neutral element by 10%.
_______________________
Decreases Variable Casting Time of Psychic Wave by 3 seconds.
_______________________
Refine Level +7:
Increases Magical Damage with Fire, Water, Wind, Earth and Neutral element by additional 15%.
_______________________
Refine Level +9:
Increases Magical Damage with Fire, Water, Wind, Earth and Neutral element by additional 20%.
_______________________
When equipped with Frontier Boots:
Decreases After Skill Delay by 20%.
Refine Level of Frontier Boots is +7 or higher:
For each Refine Level of Book of Origin:
Increases Magical Damage against monsters of Fire, Water, Wind and Earth elemental by 3%.
_______________________
Indestructible in battle
_______________________
Type: Book
Attack: 180
Weight: 80
Weapon Level: 4
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Requirement:
Base Level 130
Archbishop, Sorcerer and Star Emperor
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Weapon
Weight
800
Range
1
Job Requirements
Priest
Yes
Sage
Yes
Requirements
Weapon Level
4
Min Level
130
Scripts
Script .@r = getrefine(); bonus2 bMagicAtkEle,Ele_Fire,10; bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Water,10; bonus2 bMagicAtkEle,Ele_Wind,10; bonus2 bMagicAtkEle,Ele_Neutral,10; bonus2 bSkillVariableCast,"SO_PSYCHIC_WAVE",-3000; if (.@r>=7) { bonus2 bMagicAtkEle,Ele_Fire,15; bonus2 bMagicAtkEle,Ele_Earth,15; bonus2 bMagicAtkEle,Ele_Water,15; bonus2 bMagicAtkEle,Ele_Wind,15; bonus2 bMagicAtkEle,Ele_Neutral,15; } if (.@r>=9) { bonus2 bMagicAtkEle,Ele_Fire,20; bonus2 bMagicAtkEle,Ele_Earth,20; bonus2 bMagicAtkEle,Ele_Water,20; bonus2 bMagicAtkEle,Ele_Wind,20; bonus2 bMagicAtkEle,Ele_Neutral,20; }
.@r = getrefine();
bonus2 bMagicAtkEle,Ele_Fire,10;
bonus2 bMagicAtkEle,Ele_Earth,10;
bonus2 bMagicAtkEle,Ele_Water,10;
bonus2 bMagicAtkEle,Ele_Wind,10;
bonus2 bMagicAtkEle,Ele_Neutral,10;
bonus2 bSkillVariableCast,"SO_PSYCHIC_WAVE",-3000;
if (.@r>=7) {
bonus2 bMagicAtkEle,Ele_Fire,15;
bonus2 bMagicAtkEle,Ele_Earth,15;
bonus2 bMagicAtkEle,Ele_Water,15;
bonus2 bMagicAtkEle,Ele_Wind,15;
bonus2 bMagicAtkEle,Ele_Neutral,15;
}
if (.@r>=9) {
bonus2 bMagicAtkEle,Ele_Fire,20;
bonus2 bMagicAtkEle,Ele_Earth,20;
bonus2 bMagicAtkEle,Ele_Water,20;
bonus2 bMagicAtkEle,Ele_Wind,20;
bonus2 bMagicAtkEle,Ele_Neutral,20;
}