ID #28612
Weapon
Illusion Book of the Apocalypse [2]
Buy Price: N/A
Sell Price: N/A
An end-of-the-life report about the fearful and terrible story of the end of the world.
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Increases Physical Damage on Water, Earth, Fire and Wind elemental by 10%.
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For each 3 Refine Levels:
Increases Physical Damage on Water, Earth, Fire and Wind elemental by additional 10% (Up to Refine Level +10).
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Increases damage taken from Holy elemental attacks by 30%.
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When equipped with Illusion Skull Ring:
Increases Attack Speed (decreases After Attack Delay by 8%).
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For each 3 Refine Levels of Illusion Apocalypse:
Increases Critical Damage by 5%.
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Refine Level of Illusion Apocalypse is +9 or higher:
Critical +15,
Prevents Curse status.
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Refine Level of Illusion Apocalypse is +11 or higher:
ATK +100
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Type: Book
Attack: 170
Weight: 80
Element: Shadow
Weapon Level: 4
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Requirement:
Base Level 100
Sorcerer, Arc Bishop and Taekwon
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Increases Physical Damage on Water, Earth, Fire and Wind elemental by 10%.
_______________________
For each 3 Refine Levels:
Increases Physical Damage on Water, Earth, Fire and Wind elemental by additional 10% (Up to Refine Level +10).
_______________________
Increases damage taken from Holy elemental attacks by 30%.
_______________________
When equipped with Illusion Skull Ring:
Increases Attack Speed (decreases After Attack Delay by 8%).
_______________________
For each 3 Refine Levels of Illusion Apocalypse:
Increases Critical Damage by 5%.
_______________________
Refine Level of Illusion Apocalypse is +9 or higher:
Critical +15,
Prevents Curse status.
_______________________
Refine Level of Illusion Apocalypse is +11 or higher:
ATK +100
_______________________
Type: Book
Attack: 170
Weight: 80
Element: Shadow
Weapon Level: 4
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Requirement:
Base Level 100
Sorcerer, Arc Bishop and Taekwon
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Weapon
Weight
800
Range
1
Job Requirements
Priest
Yes
Sage
Yes
Requirements
Weapon Level
4
Min Level
100
Scripts
Script .@val = 10 + 10*(min(getrefine(),10)/3); bonus2 bAddEle,Ele_Water,.@val; bonus2 bAddEle,Ele_Earth,.@val; bonus2 bAddEle,Ele_Fire,.@val; bonus2 bAddEle,Ele_Wind,.@val; bonus2 bSubEle,Ele_Holy,-30;
.@val = 10 + 10*(min(getrefine(),10)/3); bonus2 bAddEle,Ele_Water,.@val; bonus2 bAddEle,Ele_Earth,.@val; bonus2 bAddEle,Ele_Fire,.@val; bonus2 bAddEle,Ele_Wind,.@val; bonus2 bSubEle,Ele_Holy,-30;