ID #28598
Armor
Supplemental Chip [1]
Buy Price: N/A
Sell Price: N/A
A chip that amplifies the amount of muscle power that can be used and maximizes robot operation technology.
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STR +5,VIT +5
DEX +5
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ATK +5%
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If Level 3 Arm Cannon is learned:
Decreases After Skill Delay by of all skills by 30%.
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If Level 3 Neutral Barrier is learned:
Decreases Variable Casting Time of Arm Cannon, Ice Launcher and Flame Launcher by 50%.
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If Level 3 Pile Bunker is learned:
STR +5, VIT +5
DEX +5, ATK +100
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If Level 5 Fire Earth Research is learned:
Nullifies Mado Gear Fuel requirement of certain skills.
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Type: Accessory
Weight: 10
Armor Level: 1
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Requirement:
Base Level 100
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STR +5,VIT +5
DEX +5
_______________________
ATK +5%
_______________________
If Level 3 Arm Cannon is learned:
Decreases After Skill Delay by of all skills by 30%.
_______________________
If Level 3 Neutral Barrier is learned:
Decreases Variable Casting Time of Arm Cannon, Ice Launcher and Flame Launcher by 50%.
_______________________
If Level 3 Pile Bunker is learned:
STR +5, VIT +5
DEX +5, ATK +100
_______________________
If Level 5 Fire Earth Research is learned:
Nullifies Mado Gear Fuel requirement of certain skills.
_______________________
Type: Accessory
Weight: 10
Armor Level: 1
_______________________
Requirement:
Base Level 100
Basic Information
Type
Armor
Weight
100
Requirements
Armor Level
1
Min Level
100
Scripts
Script bonus bStr,5; bonus bVit,5; bonus bDex,5; bonus2 bAddClass,Class_All,5; if (getskilllv("NC_ARMSCANNON") >= 3) bonus bDelayrate,-30; if (getskilllv("NC_NEUTRALBARRIER") >= 3) { bonus2 bVariableCastrate,"NC_ARMSCANNON",-50; bonus2 bVariableCastrate,"NC_FLAMELAUNCHER",-50; bonus2 bVariableCastrate,"NC_COLDSLOWER",-50; } if (getskilllv("NC_PILEBUNKER") >= 3) { bonus bStr,5; bonus bVit,5; bonus bDex,5; bonus bBaseAtk,100; } if (getskilllv("NC_RESEARCHFE") >= 5) bonus bNoMadoFuel;
bonus bStr,5;
bonus bVit,5;
bonus bDex,5;
bonus2 bAddClass,Class_All,5;
if (getskilllv("NC_ARMSCANNON") >= 3)
bonus bDelayrate,-30;
if (getskilllv("NC_NEUTRALBARRIER") >= 3) {
bonus2 bVariableCastrate,"NC_ARMSCANNON",-50;
bonus2 bVariableCastrate,"NC_FLAMELAUNCHER",-50;
bonus2 bVariableCastrate,"NC_COLDSLOWER",-50;
}
if (getskilllv("NC_PILEBUNKER") >= 3) {
bonus bStr,5;
bonus bVit,5;
bonus bDex,5;
bonus bBaseAtk,100;
}
if (getskilllv("NC_RESEARCHFE") >= 5)
bonus bNoMadoFuel;