ID #28596
Armor
Toy Ring [1]
Buy Price: N/A
Sell Price: N/A
A ring that makes a striking sound when shaken.
I feel that the attack has become stronger.
_______________________
STR +5, AGI +5
VIT +5
_______________________
Enables the use of Level 5 Hammerfall.
_______________________
For each Base Level:
Increases damage of Bash by 1%.
_______________________
For each 5 Base Level:
Increases damage of Bowling Bash by 3%.
_______________________
For each 2 Levels of Sword Mastery:
STR +1, AGI +1,
VIT +1, ATK +10
_______________________
When equipped with Meteor Strike:
ATK +100
Increases damage of Bowling Bash by additional 50%.
_______________________
Type: Accessory
Weight: 50
Armor Level: 1
_______________________
Requirement:
Base Level 100
I feel that the attack has become stronger.
_______________________
STR +5, AGI +5
VIT +5
_______________________
Enables the use of Level 5 Hammerfall.
_______________________
For each Base Level:
Increases damage of Bash by 1%.
_______________________
For each 5 Base Level:
Increases damage of Bowling Bash by 3%.
_______________________
For each 2 Levels of Sword Mastery:
STR +1, AGI +1,
VIT +1, ATK +10
_______________________
When equipped with Meteor Strike:
ATK +100
Increases damage of Bowling Bash by additional 50%.
_______________________
Type: Accessory
Weight: 50
Armor Level: 1
_______________________
Requirement:
Base Level 100
Basic Information
Type
Armor
Weight
500
Requirements
Armor Level
1
Min Level
100
Scripts
Script .@a = (getskilllv("SM_SWORD")/2); .@b = (getskilllv("GN_TRAINING_SWORD")/2); bonus bStr,5+(.@a+.@b); bonus bAgi,5+(.@a+.@b); bonus bVit,5+(.@a+.@b); bonus bBaseAtk,10*(.@a+.@b); skill "BS_HAMMERFALL",5; bonus2 bSkillAtk,"SM_BASH",BaseLevel; bonus2 bSkillAtk,"KN_BOWLINGBASH",3*(BaseLevel/5);
.@a = (getskilllv("SM_SWORD")/2);
.@b = (getskilllv("GN_TRAINING_SWORD")/2);
bonus bStr,5+(.@a+.@b);
bonus bAgi,5+(.@a+.@b);
bonus bVit,5+(.@a+.@b);
bonus bBaseAtk,10*(.@a+.@b);
skill "BS_HAMMERFALL",5;
bonus2 bSkillAtk,"SM_BASH",BaseLevel;
bonus2 bSkillAtk,"KN_BOWLINGBASH",3*(BaseLevel/5);