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ID #28595 Armor

Ring of the Blue Dragon [1]

Buy Price: N/A Sell Price: N/A
In the legendary mysterious place, a huge monster is hidden in the shadows.
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All Basic Stats +1
MDEF +10
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When equipped by Swordsman classes:
MaxHP +7%
Increases damage of Sonic Wave by 50%.

When using Sacrifice:
Increases ASPD by 2 for 30 seconds.
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When equipped by Magician classes:
MATK +5%

When using Frost Misty or Wall of Fog:
Casts Level 5 Safety Wall on yourself.
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When equipped by Thief classes:
FLEE +10
Decreases Hallucination Walk skill cooldown by 60 seconds.
Decreases Variable Casting Time of Manhole by 100%.
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When equipped by Acolyte classes:
Decreases After Skill Delay by 5%.

When using Offertorium:
Increases MaxHP by 25% and decreases After Skill Delay by additional by 20% for 30 seconds.

When using Rising Dragon:
Increases MaxHP by 25% and decreases After Skill Delay by additional by 20% for 10 seconds.
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When equipped by Archer classes:
ASPD +1

When using Warg Bite:
Decreases Variable Casting Time by 100% for 5 seconds.

For each Level of Lesson:
Increases damage of Severe Rainstorm by 2%.
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When equipped by Merchant classes:
Increases Physical Damage against monsters of every class by 5%.
Increases damage of Cart Tornado by 20%.

When using Self-Destruction:
Casts Level 5 Cart Boost on yourself.
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When equipped by Novice, Taekwon, Kagerou/Oboro or Rebel classes:
Increases Physical Damage against monsters of every class by 10%.
MATK +10
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Type: Accessory
Position: Right
Weight: 20
Armor Level: 1
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Requirement: None

Basic Information

Armor
200

Requirements

1
1

Scripts

bonus bAllStats,1; bonus bMdef,10; if (BaseClass == Job_Swordman) { bonus bMaxHPrate,7; bonus2 bSkillAtk,"RK_SONICWAVE",50; autobonus3 "{ bonus bAspd,2; }",1000,30000,"PA_SACRIFICE"; } if (BaseClass == Job_Mage) { bonus bMatkRate,5; bonus5 bAutoSpellOnSkill,"WL_FROSTMISTY","MG_SAFETYWALL",5,1000,1; bonus5 bAutoSpellOnSkill,"PF_FOGWALL","MG_SAFETYWALL",5,1000,1; } if (BaseClass == Job_Thief) { bonus bFlee,10; bonus2 bSkillCooldown,"GC_HALLUCINATIONWALK",-60000; bonus2 bVariableCastrate,"SC_MANHOLE",-100; } if (BaseClass == Job_Acolyte) { bonus bDelayrate,-5; autobonus3 "{ bonus bMaxHPrate,25; bonus bDelayrate,-20; }",1000,30000,"AB_OFFERTORIUM"; autobonus3 "{ bonus bMaxHPrate,25; bonus bDelayrate,-20; }",1000,10000,"SR_RAISINGDRAGON"; } if (BaseClass == Job_Archer) { bonus bAspd,1; autobonus3 "{ bonus bVariableCastrate,-100; }",1000,5000,"RA_WUGBITE"; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",BaseLevel*2; } if (BaseClass == Job_Merchant) { bonus bAtkRate,5; bonus2 bSkillAtk,"GN_CART_TORNADO",20; bonus5 bAutoSpellOnSkill,"NC_SELFDESTRUCTION","GN_CARTBOOST",5,1000,1; } if (BaseClass == Job_Novice || BaseClass == Job_Taekwon || Class == Job_Ninja || Class == Job_Gunslinger) { bonus bAtkRate,5; bonus bMatkRate,5; }
bonus bAllStats,1;
bonus bMdef,10;
if (BaseClass == Job_Swordman) {
   bonus bMaxHPrate,7;
   bonus2 bSkillAtk,"RK_SONICWAVE",50;
   autobonus3 "{ bonus bAspd,2; }",1000,30000,"PA_SACRIFICE";
}
if (BaseClass == Job_Mage) {
   bonus bMatkRate,5;
   bonus5 bAutoSpellOnSkill,"WL_FROSTMISTY","MG_SAFETYWALL",5,1000,1;
   bonus5 bAutoSpellOnSkill,"PF_FOGWALL","MG_SAFETYWALL",5,1000,1;
}
if (BaseClass == Job_Thief) {
   bonus bFlee,10;
   bonus2 bSkillCooldown,"GC_HALLUCINATIONWALK",-60000;
   bonus2 bVariableCastrate,"SC_MANHOLE",-100;
}
if (BaseClass == Job_Acolyte) {
   bonus bDelayrate,-5;
   autobonus3 "{ bonus bMaxHPrate,25; bonus bDelayrate,-20; }",1000,30000,"AB_OFFERTORIUM";
   autobonus3 "{ bonus bMaxHPrate,25; bonus bDelayrate,-20; }",1000,10000,"SR_RAISINGDRAGON";
}
if (BaseClass == Job_Archer) {
   bonus bAspd,1;
   autobonus3 "{ bonus bVariableCastrate,-100; }",1000,5000,"RA_WUGBITE";
   bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",BaseLevel*2;
}
if (BaseClass == Job_Merchant) {
   bonus bAtkRate,5;
   bonus2 bSkillAtk,"GN_CART_TORNADO",20;
   bonus5 bAutoSpellOnSkill,"NC_SELFDESTRUCTION","GN_CARTBOOST",5,1000,1;
}
if (BaseClass == Job_Novice || BaseClass == Job_Taekwon || Class == Job_Ninja || Class == Job_Gunslinger) {
   bonus bAtkRate,5;
   bonus bMatkRate,5;
}
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