ID #28573
Armor
Emerald Ring [1]
Buy Price: N/A
Sell Price: N/A
A beautiful ring with a big shiny emerald inserted into it.
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AGI +5
DEX +5
VIT +5
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Decreases SP Consumption of Improvised Song by 18.
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For each Base Level:
Increases damage of Double Strafe by 1%.
Increases damage of Arrow Shower by 1%.
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For each 10 Base Level:
Increases damage of Severe Rainstorm by 2%.
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For each 2 Level of Double Strafe:
AGI +1, VIT +1, DEX +1
ATK +20
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Type: Accessory
Weight: 30
Armor Level: 1
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Requirement:
Base Level 100
_______________________
AGI +5
DEX +5
VIT +5
_______________________
Decreases SP Consumption of Improvised Song by 18.
_______________________
For each Base Level:
Increases damage of Double Strafe by 1%.
Increases damage of Arrow Shower by 1%.
_______________________
For each 10 Base Level:
Increases damage of Severe Rainstorm by 2%.
_______________________
For each 2 Level of Double Strafe:
AGI +1, VIT +1, DEX +1
ATK +20
_______________________
Type: Accessory
Weight: 30
Armor Level: 1
_______________________
Requirement:
Base Level 100
Basic Information
Type
Armor
Weight
300
Requirements
Armor Level
1
Min Level
100
Scripts
Script .@a = getskilllv("AC_DOUBLE")/2; bonus bAgi,5+(.@a); bonus bVit,5+(.@a); bonus bDex,5+(.@a); bonus bBaseAtk,(20*.@a); bonus2 bSkillAtk,"AC_DOUBLE",BaseLevel; bonus2 bSkillAtk,"AC_SHOWER",BaseLevel; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",2*(BaseLevel/10); bonus2 bSkillUseSP,"WM_RANDOMIZESPELL",18;
.@a = getskilllv("AC_DOUBLE")/2;
bonus bAgi,5+(.@a);
bonus bVit,5+(.@a);
bonus bDex,5+(.@a);
bonus bBaseAtk,(20*.@a);
bonus2 bSkillAtk,"AC_DOUBLE",BaseLevel;
bonus2 bSkillAtk,"AC_SHOWER",BaseLevel;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",2*(BaseLevel/10);
bonus2 bSkillUseSP,"WM_RANDOMIZESPELL",18;