ID #28492
Armor
Thieve's Guide Vol.1 [1]
Buy Price: N/A
Sell Price: N/A
Various techniques for thief are written on it.
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STR +5, AGI +5, INT +5
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When Graffiti is mastered:
STR +5, AGI +5, INT +5.
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When Masquerade Unlucky is mastered:
Enables the use of Level 1 Berserk.
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When Masquerade Ignorance is mastered:
Enables the use of Level 5 Maximum Over Trust.
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When Masquerade Weakness is mastered:
Enables the use of Level 5 Magical Power amplification.
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When Masquerade Enervation is mastered:
Enables the use of Level 5 Wind Walk.
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When Masquerade Gloomy is mastered:
Enables the use of Level 5 Assumptio.
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When Masquerade Laziness is mastered:
Enables the use of Level 5 Meteor Assault.
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Type: Accessory
Weight: 10
Armor Level: 1
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Requirement:
Base Level 100
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STR +5, AGI +5, INT +5
_______________________
When Graffiti is mastered:
STR +5, AGI +5, INT +5.
_______________________
When Masquerade Unlucky is mastered:
Enables the use of Level 1 Berserk.
_______________________
When Masquerade Ignorance is mastered:
Enables the use of Level 5 Maximum Over Trust.
_______________________
When Masquerade Weakness is mastered:
Enables the use of Level 5 Magical Power amplification.
_______________________
When Masquerade Enervation is mastered:
Enables the use of Level 5 Wind Walk.
_______________________
When Masquerade Gloomy is mastered:
Enables the use of Level 5 Assumptio.
_______________________
When Masquerade Laziness is mastered:
Enables the use of Level 5 Meteor Assault.
_______________________
Type: Accessory
Weight: 10
Armor Level: 1
_______________________
Requirement:
Base Level 100
Basic Information
Type
Armor
Weight
10
Requirements
Armor Level
1
Min Level
100
Scripts
Script bonus bStr,5; bonus bAgi,5; bonus bInt,5; if (getskilllv("SC_ENERVATION")>2) skill "SN_WINDWALK",5; if (getskilllv("SC_GROOMY")>2) skill "HP_ASSUMPTIO",5; if (getskilllv("SC_IGNORANCE")>2) skill "WS_OVERTHRUSTMAX",5; if (getskilllv("SC_LAZINESS")>2) skill "ASC_METEORASSAULT",5; if (getskilllv("SC_UNLUCKY")>2) skill "LK_BERSERK",1; if (getskilllv("SC_WEAKNESS")>2) skill "HW_MAGICPOWER",5; if (getskilllv("RG_GRAFFITI")>0) { bonus bStr,5; bonus bAgi,5; bonus bInt,5; }
bonus bStr,5;
bonus bAgi,5;
bonus bInt,5;
if (getskilllv("SC_ENERVATION")>2)
skill "SN_WINDWALK",5;
if (getskilllv("SC_GROOMY")>2)
skill "HP_ASSUMPTIO",5;
if (getskilllv("SC_IGNORANCE")>2)
skill "WS_OVERTHRUSTMAX",5;
if (getskilllv("SC_LAZINESS")>2)
skill "ASC_METEORASSAULT",5;
if (getskilllv("SC_UNLUCKY")>2)
skill "LK_BERSERK",1;
if (getskilllv("SC_WEAKNESS")>2)
skill "HW_MAGICPOWER",5;
if (getskilllv("RG_GRAFFITI")>0) {
bonus bStr,5;
bonus bAgi,5;
bonus bInt,5;
}