ID #28484
Armor
Rebellion's Scarf [1]
Buy Price: N/A
Sell Price: N/A
The scarf of a gunman who killed the four great gun masters. It is said he felt great remorse after he finished killing, so much so that he destroyed his gun and vanished.
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ATK +5%
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Decreases Variable Casting Time by 10%.
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For each Level of Mass Spiral:
Increases Attack Speed (decreases After Attack Delay by 2%).
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Decreases the SP Consumption of Fire Dance by 5.
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For each Level of Fire Rain :
Decreases After Skill Delay by 1%.
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For each Level of Shattering Storm:
Decreases Hit Barrel skill cooldown by 4 seconds.
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For each Level of Shattering Storm:
Decreases Shattering Storm skill cooldown by 0.1 second.
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For each Level of Dragon Tail:
Increases Critical Damage by 3%.
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For each Level of Fire Rain:
Increases damage of Fire Rain by 5%.
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For each Level of Mass Spiral:
Increases damage of Mass Spiral by 5%.
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For each Level of Eternal Chain:
Increases damage of Quick Draw Shot by 5%
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For each Level of Shattering Storm:
Increases damage of Shattering Storm by 10%.
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For each Level of Fire Rain:
Decreases SP Consumption of Fire Rain by 4.
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For each Level of Mass Spiral:
Decreases SP Consumption of Mass Spiral by 2.
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1% chance of auto-casting Level 1 Dragon Tail on the target when performing a physical attack per Level of Dragon Tail known for 50 seconds when using Crimson Marker;
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Type: Accessory
Weight: 40
Armor Level: 1
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Requirement:
Base Level 100
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ATK +5%
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Decreases Variable Casting Time by 10%.
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For each Level of Mass Spiral:
Increases Attack Speed (decreases After Attack Delay by 2%).
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Decreases the SP Consumption of Fire Dance by 5.
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For each Level of Fire Rain :
Decreases After Skill Delay by 1%.
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For each Level of Shattering Storm:
Decreases Hit Barrel skill cooldown by 4 seconds.
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For each Level of Shattering Storm:
Decreases Shattering Storm skill cooldown by 0.1 second.
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For each Level of Dragon Tail:
Increases Critical Damage by 3%.
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For each Level of Fire Rain:
Increases damage of Fire Rain by 5%.
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For each Level of Mass Spiral:
Increases damage of Mass Spiral by 5%.
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For each Level of Eternal Chain:
Increases damage of Quick Draw Shot by 5%
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For each Level of Shattering Storm:
Increases damage of Shattering Storm by 10%.
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For each Level of Fire Rain:
Decreases SP Consumption of Fire Rain by 4.
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For each Level of Mass Spiral:
Decreases SP Consumption of Mass Spiral by 2.
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1% chance of auto-casting Level 1 Dragon Tail on the target when performing a physical attack per Level of Dragon Tail known for 50 seconds when using Crimson Marker;
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Type: Accessory
Weight: 40
Armor Level: 1
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Requirement:
Base Level 100
Basic Information
Type
Armor
Weight
400
Requirements
Armor Level
1
Min Level
100
Scripts
Script .@M = getskilllv("RL_MASS_SPIRAL"); .@F = getskilllv("RL_FIRE_RAIN"); .@S = getskilllv("RL_S_STORM"); .@D = getskilllv("RL_D_TAIL"); .@E = getskilllv("RL_E_CHAIN"); bonus bAtkRate,5; bonus bAspdRate,2*.@M; bonus bVariableCastrate,-10; bonus bDelayrate,-(.@F); bonus2 bSkillCooldown,"RL_HEAT_BARREL",-4000*.@S; bonus2 bSkillCooldown,"RL_S_STORM",-100*.@S; bonus bCritAtkRate,3*.@D; bonus2 bSkillAtk,"RL_FIRE_RAIN",5*.@F; bonus2 bSkillAtk,"RL_MASS_SPIRAL",5*.@M; bonus2 bSkillAtk,"RL_QD_SHOT",5*.@E; bonus2 bSkillAtk,"RL_S_STORM",5*.@S; bonus2 bSkillUseSP,"RL_FIREDANCE",10; bonus2 bSkillUseSP,"RL_FIRE_RAIN",4*.@F; bonus2 bSkillUseSP,"RL_MASS_SPIRAL",2*.@M; if (.@D > 0) { autobonus3 "{ .@a = getskilllv(\"RL_D_TAIL\"); bonus3 bAutoSpell,\"RL_D_TAIL\",.@a,10*(1+.@a); }",1000,50000,"RL_C_MARKER","{ specialeffect2 EF_POTION_BERSERK; }"; }
.@M = getskilllv("RL_MASS_SPIRAL");
.@F = getskilllv("RL_FIRE_RAIN");
.@S = getskilllv("RL_S_STORM");
.@D = getskilllv("RL_D_TAIL");
.@E = getskilllv("RL_E_CHAIN");
bonus bAtkRate,5;
bonus bAspdRate,2*.@M;
bonus bVariableCastrate,-10;
bonus bDelayrate,-(.@F);
bonus2 bSkillCooldown,"RL_HEAT_BARREL",-4000*.@S;
bonus2 bSkillCooldown,"RL_S_STORM",-100*.@S;
bonus bCritAtkRate,3*.@D;
bonus2 bSkillAtk,"RL_FIRE_RAIN",5*.@F;
bonus2 bSkillAtk,"RL_MASS_SPIRAL",5*.@M;
bonus2 bSkillAtk,"RL_QD_SHOT",5*.@E;
bonus2 bSkillAtk,"RL_S_STORM",5*.@S;
bonus2 bSkillUseSP,"RL_FIREDANCE",10;
bonus2 bSkillUseSP,"RL_FIRE_RAIN",4*.@F;
bonus2 bSkillUseSP,"RL_MASS_SPIRAL",2*.@M;
if (.@D > 0) {
autobonus3 "{ .@a = getskilllv(\"RL_D_TAIL\"); bonus3 bAutoSpell,\"RL_D_TAIL\",.@a,10*(1+.@a); }",1000,50000,"RL_C_MARKER","{ specialeffect2 EF_POTION_BERSERK; }";
}