ID #28411
Armor
Emerald Earrings [1]
Buy Price: N/A
Sell Price: N/A
A beautiful Earring made of a large emerald stone.
Its beautiful shine will be more accentuated on the stage.
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AGI +5, INT +5
DEX +5
DEF +3
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For each Base Level:
Increases damage of Arrow Vulcan, Musical Strike and Throw Arrow by 1%.
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For each 5 Base Level:
Increases damage of Metallic Sound by 2%.
Decreases Variable Casting Time of Metallic Sound by 1%.
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For each 2 Level of Lesson:
AGI +1, INT +1 DEX +1
MATK +20
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Type: Accessory
Weight: 50
Armor Level: 1
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Requirement:
Base Level 50
Its beautiful shine will be more accentuated on the stage.
_______________________
AGI +5, INT +5
DEX +5
DEF +3
_______________________
For each Base Level:
Increases damage of Arrow Vulcan, Musical Strike and Throw Arrow by 1%.
_______________________
For each 5 Base Level:
Increases damage of Metallic Sound by 2%.
Decreases Variable Casting Time of Metallic Sound by 1%.
_______________________
For each 2 Level of Lesson:
AGI +1, INT +1 DEX +1
MATK +20
_______________________
Type: Accessory
Weight: 50
Armor Level: 1
_______________________
Requirement:
Base Level 50
Basic Information
Type
Armor
Weight
500
Defense
3
Requirements
Armor Level
1
Min Level
50
Scripts
Script bonus bDex,5; bonus bAgi,5; bonus bInt,5; bonus2 bSkillAtk,"CG_ARROWVULCAN",BaseLevel; bonus2 bSkillAtk,"BA_MUSICALSTRIKE",BaseLevel; bonus2 bSkillAtk,"DC_THROWARROW",BaseLevel; bonus2 bSkillAtk,"WM_METALICSOUND",2*(BaseLevel/5); .@n = getskilllv("WM_METALICSOUND"); bonus2 bVariableCastrate,"WM_METALICSOUND",.@n/2; bonus bDex,.@n/2; bonus bAgi,.@n/2; bonus bInt,.@n/2; bonus bMatk,(.@n/2)*20;
bonus bDex,5;
bonus bAgi,5;
bonus bInt,5;
bonus2 bSkillAtk,"CG_ARROWVULCAN",BaseLevel;
bonus2 bSkillAtk,"BA_MUSICALSTRIKE",BaseLevel;
bonus2 bSkillAtk,"DC_THROWARROW",BaseLevel;
bonus2 bSkillAtk,"WM_METALICSOUND",2*(BaseLevel/5);
.@n = getskilllv("WM_METALICSOUND");
bonus2 bVariableCastrate,"WM_METALICSOUND",.@n/2;
bonus bDex,.@n/2;
bonus bAgi,.@n/2;
bonus bInt,.@n/2;
bonus bMatk,(.@n/2)*20;