ID #28258
Weapon
The Black [2]
Buy Price: N/A
Sell Price: N/A
A black gatling gun with the power of the soul used by those who have reached the Level of Gunmaster, which can handle all firearms skillfully.
It resonates with Ancient Hero's Boots.
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For each 2 Refine Levels:
ATK +10
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For each 3 Refine Levels:
Increases Ranged Physical Damage by 2%.
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Refine Level +7:
Increases damage of Round Trip by 15%,
Increases SP Consumption of Round Trip by 10%.
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Refine Level +9:
ATK +50
After using Platinum Altar, Increases Ranged Physical Damage by 10% for 90 seconds.
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Refine Level +11:
Increases damage of Round Trip by additional 15%.
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When equipped with Ancient Hero's Boots:
Random chance to increase DEX by 20 and long Ranged Physical Damage by 10% for 7 sec when dealing physical damage.
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Type: Gatling Gun
Attack: 205
Weight: 270
Weapon Level: 4
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Requirement:
Base Level 100
Rebellion
It resonates with Ancient Hero's Boots.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases Ranged Physical Damage by 2%.
_______________________
Refine Level +7:
Increases damage of Round Trip by 15%,
Increases SP Consumption of Round Trip by 10%.
_______________________
Refine Level +9:
ATK +50
After using Platinum Altar, Increases Ranged Physical Damage by 10% for 90 seconds.
_______________________
Refine Level +11:
Increases damage of Round Trip by additional 15%.
_______________________
When equipped with Ancient Hero's Boots:
Random chance to increase DEX by 20 and long Ranged Physical Damage by 10% for 7 sec when dealing physical damage.
_______________________
Type: Gatling Gun
Attack: 205
Weight: 270
Weapon Level: 4
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Requirement:
Base Level 100
Rebellion
Available from boxes
Equipment Reform
Available through the reform system Hero_Equipment_Cube
Available through the reform system Hero_Up_Cube_11
Basic Information
Type
Weapon
Weight
2700
Range
9
Acquisition method
Equipment reform
Job Requirements
Gunslinger
Yes
Requirements
Weapon Level
4
Min Level
100
Scripts
Script .@r = getrefine(); bonus bLongAtkRate,2*(.@r/3); bonus bBaseAtk,10*(.@r/2); if (.@r >= 7) { .@val = 15; bonus2 bSkillUseSPrate,"RL_R_TRIP",-10; if (.@r >= 9) { autobonus3 "{ bonus bBaseAtk,50; bonus bLongAtkRate,10; }",1000,90000,"RL_P_ALTER"; if (.@r >= 11) { .@val += 15; } } bonus2 bSkillAtk,"RL_R_TRIP",.@val; }
.@r = getrefine();
bonus bLongAtkRate,2*(.@r/3);
bonus bBaseAtk,10*(.@r/2);
if (.@r >= 7) {
.@val = 15;
bonus2 bSkillUseSPrate,"RL_R_TRIP",-10;
if (.@r >= 9) {
autobonus3 "{ bonus bBaseAtk,50; bonus bLongAtkRate,10; }",1000,90000,"RL_P_ALTER";
if (.@r >= 11) {
.@val += 15;
}
}
bonus2 bSkillAtk,"RL_R_TRIP",.@val;
}