ID #28257
Weapon
Golden Lord Launcher [2]
Buy Price: N/A
Sell Price: N/A
A golden grenade launcher with the power of the soul used by those who have reached the Level of Gunmaster, which can handle all firearms skillfully.
It resonates with Ancient Hero's Boots.
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For each 2 Refine Levels:
Increases Ranged Physical Damage by 3%.
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For each 3 Refine Levels:
ATK +15
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Refine Level +7:
Increases damage of Dragon Tail by 15%.
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Refine Level +9:
Decreases Dragon Tail skill cooldown by 1 second.
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Refine Level +11:
Increases damage of Dragon Tail by additional 15%.
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When equipped with Ancient Hero's Boots:
Random chance to increase DEX by 20 and long Ranged Physical Damage by 10% for 7 sec when dealing physical damage.
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Type: Grenade Launcher
Attack: 320
Weight: 210
Weapon Level: 4
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Requirement:
Base Level 100
Rebellion
It resonates with Ancient Hero's Boots.
_______________________
For each 2 Refine Levels:
Increases Ranged Physical Damage by 3%.
_______________________
For each 3 Refine Levels:
ATK +15
_______________________
Refine Level +7:
Increases damage of Dragon Tail by 15%.
_______________________
Refine Level +9:
Decreases Dragon Tail skill cooldown by 1 second.
_______________________
Refine Level +11:
Increases damage of Dragon Tail by additional 15%.
_______________________
When equipped with Ancient Hero's Boots:
Random chance to increase DEX by 20 and long Ranged Physical Damage by 10% for 7 sec when dealing physical damage.
_______________________
Type: Grenade Launcher
Attack: 320
Weight: 210
Weapon Level: 4
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Requirement:
Base Level 100
Rebellion
Available from boxes
Equipment Reform
Available through the reform system Hero_Equipment_Cube
Available through the reform system Hero_Up_Cube_11
Basic Information
Type
Weapon
Weight
2100
Range
9
Acquisition method
Equipment reform
Job Requirements
Gunslinger
Yes
Requirements
Weapon Level
4
Min Level
100
Scripts
Script .@r = getrefine(); bonus bLongAtkRate,3*(.@r/2); bonus bBaseAtk,15*(.@r/3); if (.@r >= 7) { .@val = 15; if (.@r >= 9) { bonus2 bSkillCooldown,"RL_D_TAIL",-1000; if (.@r >= 11) { .@val += 15; } } bonus2 bSkillAtk,"RL_D_TAIL",.@val; }
.@r = getrefine();
bonus bLongAtkRate,3*(.@r/2);
bonus bBaseAtk,15*(.@r/3);
if (.@r >= 7) {
.@val = 15;
if (.@r >= 9) {
bonus2 bSkillCooldown,"RL_D_TAIL",-1000;
if (.@r >= 11) {
.@val += 15;
}
}
bonus2 bSkillAtk,"RL_D_TAIL",.@val;
}