ID #28252
Weapon
Abyss Grenade Gun [1]
Buy Price: N/A
Sell Price: N/A
A weapon that has been mutated by receiving the magical power of a stranger.
Even if they look the same, their performance is different.
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Decreases damage taken from Players by 30%.
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For each 10 base LUK:
Increases damage of Dragon Tail by 7%.
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Base LUK at least 110:
Increases damage of Dragon Tail by additional 30%.
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Refine Level +7:
ATK +5%
Decreases damage taken from Players by additional 5%.
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Refine Level +9:
ATK +5%
Decreases damage taken from Players by additional 5%.
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When compounded with Labyrinth Doppelganger Card:
Increases Attack Speed (decreases After Attack Delay by 10%).
ATK +10%
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When equipped with Heavenly Order:
Decreases damage taken from Players by additional 3%.
Increases Damage against monsters of all elements by 15%.
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Indestructible in battle
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Type: Grenade Launcher
Attack: 210
Weight: 140
Weapon Level: 4
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Requirement:
Base Level 165
Rebellion
Even if they look the same, their performance is different.
_______________________
Decreases damage taken from Players by 30%.
_______________________
For each 10 base LUK:
Increases damage of Dragon Tail by 7%.
_______________________
Base LUK at least 110:
Increases damage of Dragon Tail by additional 30%.
_______________________
Refine Level +7:
ATK +5%
Decreases damage taken from Players by additional 5%.
_______________________
Refine Level +9:
ATK +5%
Decreases damage taken from Players by additional 5%.
_______________________
When compounded with Labyrinth Doppelganger Card:
Increases Attack Speed (decreases After Attack Delay by 10%).
ATK +10%
_______________________
When equipped with Heavenly Order:
Decreases damage taken from Players by additional 3%.
Increases Damage against monsters of all elements by 15%.
_______________________
Indestructible in battle
_______________________
Type: Grenade Launcher
Attack: 210
Weight: 140
Weapon Level: 4
_______________________
Requirement:
Base Level 165
Rebellion
Basic Information
Type
Weapon
Weight
1400
Range
9
Requirements
Weapon Level
4
Min Level
165
Scripts
Script .@r = getrefine(); bonus bUnbreakableWeapon; bonus2 bSubRace,RC_Player_Human,30; bonus2 bSkillAtk,"RL_D_TAIL",7*(readparam(bLuk)/10); if (readparam(bLuk)>=110) { bonus2 bSkillAtk,"RL_D_TAIL",30; } if (.@r>=7) { bonus2 bAddRace,RC_All,5; bonus2 bSubRace,RC_Player_Human,5; } if (.@r>=9) { bonus2 bAddRace,RC_All,5; bonus2 bSubRace,RC_Player_Human,5; }
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus2 bSubRace,RC_Player_Human,30;
bonus2 bSkillAtk,"RL_D_TAIL",7*(readparam(bLuk)/10);
if (readparam(bLuk)>=110) {
bonus2 bSkillAtk,"RL_D_TAIL",30;
}
if (.@r>=7) {
bonus2 bAddRace,RC_All,5;
bonus2 bSubRace,RC_Player_Human,5;
}
if (.@r>=9) {
bonus2 bAddRace,RC_All,5;
bonus2 bSubRace,RC_Player_Human,5;
}