ID #28230
Weapon
Mirage Gatling Gun [1]
Buy Price: N/A
Sell Price: N/A
A Diva Gatling Gun that has mutated under the influence of the power of the labyrinth.
It is unknown what kind of material is refined, and even similar weapons have different performance.
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For each 10 base AGI:
Increases damage of Round Trip by 7%.
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Base AGI at least 110:
Increases damage of Round Trip by additional 30%.
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For each Level of Snake Eyes:
ATK +2
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Refine Level +7:
ATK +30, HIT +5
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Refine Level +9:
ATK +30, HIT +5
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When compounded with Labyrinth Dracula Card:
Physical attacks have a certain chance to absorb 5% of the inflicted damage as SP.
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Type: Gatling Gun
Attack: 120
Weight: 250
Weapon Level: 4
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Requirement:
Base Level 150
Rebellion
It is unknown what kind of material is refined, and even similar weapons have different performance.
_______________________
For each 10 base AGI:
Increases damage of Round Trip by 7%.
_______________________
Base AGI at least 110:
Increases damage of Round Trip by additional 30%.
_______________________
For each Level of Snake Eyes:
ATK +2
_______________________
Refine Level +7:
ATK +30, HIT +5
_______________________
Refine Level +9:
ATK +30, HIT +5
_______________________
When compounded with Labyrinth Dracula Card:
Physical attacks have a certain chance to absorb 5% of the inflicted damage as SP.
_______________________
Type: Gatling Gun
Attack: 120
Weight: 250
Weapon Level: 4
_______________________
Requirement:
Base Level 150
Rebellion
Basic Information
Type
Weapon
Weight
2500
Range
9
Requirements
Weapon Level
4
Min Level
150
Scripts
Script .@r = getrefine(); bonus bBaseAtk,2*getskilllv("GS_SNAKEEYE"); bonus2 bSkillAtk,"RL_R_TRIP",(readparam(bAgi)/10)*7; if (readparam(bAgi)>=110) bonus2 bSkillAtk,"RL_R_TRIP",30; if (.@r>=7) { bonus bBaseAtk,30; bonus bHit,5; } if (.@r>=9) { bonus bBaseAtk,30; bonus bHit,5; }
.@r = getrefine();
bonus bBaseAtk,2*getskilllv("GS_SNAKEEYE");
bonus2 bSkillAtk,"RL_R_TRIP",(readparam(bAgi)/10)*7;
if (readparam(bAgi)>=110)
bonus2 bSkillAtk,"RL_R_TRIP",30;
if (.@r>=7) {
bonus bBaseAtk,30;
bonus bHit,5;
}
if (.@r>=9) {
bonus bBaseAtk,30;
bonus bHit,5;
}