ID #28228
Weapon
Mirage Rifle [1]
Buy Price: N/A
Sell Price: N/A
A Diva Rifle that has mutated under the influence of the power of the labyrinth.
It is unknown what kind of material is refined, and even similar weapons have different performance.
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For each Level of Snake Eyes:
ATK +2
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For each 10 base INT:
Increases damage of Hammer of God by 7%.
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Base INT at least 110:
Increases damage of Hammer of God by additional 30%.
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Refine Level +7:
ATK +30, HIT +5
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Refine Level +9:
ATK +30, HIT +5
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When compounded with Labyrinth Dracula Card:
Physical attacks have a certain chance to absorb 5% of the inflicted damage as SP.
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Type: Rifle
Attack: 170
Weight: 85
Weapon Level: 4
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Requirement:
Base Level 150
Rebellion
It is unknown what kind of material is refined, and even similar weapons have different performance.
_______________________
For each Level of Snake Eyes:
ATK +2
_______________________
For each 10 base INT:
Increases damage of Hammer of God by 7%.
_______________________
Base INT at least 110:
Increases damage of Hammer of God by additional 30%.
_______________________
Refine Level +7:
ATK +30, HIT +5
_______________________
Refine Level +9:
ATK +30, HIT +5
_______________________
When compounded with Labyrinth Dracula Card:
Physical attacks have a certain chance to absorb 5% of the inflicted damage as SP.
_______________________
Type: Rifle
Attack: 170
Weight: 85
Weapon Level: 4
_______________________
Requirement:
Base Level 150
Rebellion
Basic Information
Type
Weapon
Weight
850
Range
9
Requirements
Weapon Level
4
Min Level
150
Scripts
Script .@r = getrefine(); bonus bBaseAtk,2*getskilllv("GS_SNAKEEYE"); bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",(readparam(bInt)/10)*7; if (readparam(bInt)>=110) bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",30; if (.@r>=7) { bonus bBaseAtk,30; bonus bHit,5; } if (.@r>=9) { bonus bBaseAtk,30; bonus bHit,5; }
.@r = getrefine();
bonus bBaseAtk,2*getskilllv("GS_SNAKEEYE");
bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",(readparam(bInt)/10)*7;
if (readparam(bInt)>=110)
bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",30;
if (.@r>=7) {
bonus bBaseAtk,30;
bonus bHit,5;
}
if (.@r>=9) {
bonus bBaseAtk,30;
bonus bHit,5;
}