ID #28140
Weapon
Saw Axe [2]
Buy Price: N/A
Sell Price: N/A
This saw, originally used for cutting metal, improved as a weapon for combat purposes.
Every time you swing, the sound of the engine will crush your enemies.
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ATK +10%
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Increases damage of Arm Cannon by 10%.
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Indestructible in battle
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Refine Level +7:
ATK +60
Decreases Variable Casting Time by 10%.
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Refine Level +9:
Increases Ranged Physical Damage by 10%.
Physical attacks have a chance to increase Physical Damage against enemies of all size enemies by 15% for 5 seconds.
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Refine Level +11:
Decreases After Skill Delay by 20%.
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Type: Two-Handed Axe
Attack: 350
Weight: 500
Weapon Level: 4
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Requirement:
Base Level 170
Mechanic
Every time you swing, the sound of the engine will crush your enemies.
_______________________
ATK +10%
_______________________
Increases damage of Arm Cannon by 10%.
_______________________
Indestructible in battle
_______________________
Refine Level +7:
ATK +60
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Increases Ranged Physical Damage by 10%.
Physical attacks have a chance to increase Physical Damage against enemies of all size enemies by 15% for 5 seconds.
_______________________
Refine Level +11:
Decreases After Skill Delay by 20%.
_______________________
Type: Two-Handed Axe
Attack: 350
Weight: 500
Weapon Level: 4
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Requirement:
Base Level 170
Mechanic
Available from boxes
Equipment Reform
Available through the reform system Amp_Blueprint8
- Weapon Upgrade Stone(High) × 100
- Mjolnir's Energy × 100
- Mjolnir's Treasure × 50
- Shadowdecon × 150
- Dynite × 100
Basic Information
Type
Weapon
Weight
5000
Range
1
Acquisition method
Equipment reform
Job Requirements
Blacksmith
Yes
Requirements
Weapon Level
4
Min Level
170
Scripts
Script .@r = getrefine(); bonus bAtkRate,10; bonus bUnbreakableWeapon; bonus2 bSkillAtk,"NC_ARMSCANNON",10; if (.@r>=7) { bonus bVariableCastrate,-10; bonus bBaseAtk,60; } if (.@r>=9) { bonus bLongAtkRate,10; autobonus "{ bonus2 bAddSize,Size_All,15; }",1,5000,BF_WEAPON; } if (.@r>=11) { bonus bDelayrate,-20; }
.@r = getrefine();
bonus bAtkRate,10;
bonus bUnbreakableWeapon;
bonus2 bSkillAtk,"NC_ARMSCANNON",10;
if (.@r>=7) {
bonus bVariableCastrate,-10;
bonus bBaseAtk,60;
}
if (.@r>=9) {
bonus bLongAtkRate,10;
autobonus "{ bonus2 bAddSize,Size_All,15; }",1,5000,BF_WEAPON;
}
if (.@r>=11) {
bonus bDelayrate,-20;
}